SBolt-

Russia
FACEIT verified FACEIT verified On FACEIT since 2018 403 matches tracked 156 matches in 30 days
ELO ▲ 210
3,924
30-day peak: 4,202
Rank EU ▼ 117 places
#176
Russia #63 in Russia
30 days · prev. #59 · best #55
Last updated:

How does SBolt- play?

Rating 1.26 K/R 0.90 ADR 92.7 from 403 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 403 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 35% good 1.10 to 1.29 22% normal 0.90 to 1.09 16% weak 0.75 to 0.89 10% very weak below 0.75 9%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (354 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so clearly above the average (55%).

Rounds with first kill 14%+2 pp · Ø 12% better than 78%
Opening duels won 60%+5 pp · Ø 55% better than 85%

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 24%+2 pp · Ø 22% better than 56%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 60%

Weapons and aim

Average
Where do the kills come from?

1.29 K/D and so clearly above the average (1.12).

Headshot rate 55%+2 pp · Ø 53% better than 53%
AWP share of kills 26%+12 pp · Ø 14% better than 83%
K/D 1.29+0.17 · Ø 1.12 better than 83%
Pistol kills per match 3.2
Knife kills 5 in 403 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.9% of rounds and so well above the average (14.6%).

2K rounds 16.9%+2.3 pp · Ø 14.6% better than 90%
3K rounds 5.8%+1.2 pp · Ø 4.6% better than 84%
MVPs per match 2.9+0.3 · Ø 2.6 better than 75%
4Ks and aces 122x 4K, 9 aces in 354 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 3.2−0.7 · Ø 3.9 better than 26%
Enemies flashed per round 0.26−0.09 · Ø 0.35 better than 22%
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Win rate +3 pp
= Stayed the same
K/R at 0.90, Rating at 1.26, ADR at 92.9, Headshots at 55%
▼ Got worse
ELO −354

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.93
MayJunJulAugSepOct

Best month: October 2026 with 0.93. Last 3 months unchanged at 0.90. Well above the average (0.79).

Patterns

From the last 403 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +30 ELO, win rate 47%
On Wednesdays −119 ELO, win rate 40%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Recorded match no. 250 · Mirage
  3. Highest rating in a match: 2.80 · Mirage
  4. Most kills in a match: 45 · Mirage

Maps in detail

from the last 403 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage150
54% better than 34%
0.92 better than 91%
94.3 better than 86%
1.29 better than 89%
60% of 780 duels better than 79%
35% of 74 situations better than 35%
Dust 294
49% better than 19%
0.88 better than 79%
92.6 better than 78%
1.23 better than 75%
57% of 547 duels better than 61%
44% of 54 situations better than 63%
Ancient65
57% better than 44%
0.89 better than 87%
89.0 better than 64%
1.23 better than 81%
59% of 310 duels better than 76%
42% of 38 situations better than 55%
Anubis46
54% better than 38%
0.88 better than 85%
92.2 better than 81%
1.25 better than 84%
60% of 244 duels better than 79%
29% of 24 situations better than 25%
Nuke29
52% better than 39%
0.88 better than 87%
90.7 better than 83%
1.24 better than 87%
67% of 155 duels better than 98%
50% of 18 situations better than 76%
Cache17
53% -
0.94 -
98.5 -
1.26-
63% of 88 duels -
45% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SBolt- plays

Across 403 matches SBolt- averages K/R 0.90, ADR 92.7 and a rating of 1.26. Biggest strength: Rating at 1.26, better than 87% of level 10 · 3,500+ ELO players. Most room to improve: Utility hit rate at 29%, better than only 17% of level 10 · 3,500+ ELO players. Averages 19.8 kills per match with 55% headshots. The strongest map is Ancient with a 57% win rate in 65 matches. In 263 of 403 matches the rating was 1.10 or higher (65%), in 77 it was below 0.90. In 354 matches with detailed stats: 122 4Ks and 9 aces. Best month by rating: October 2026 at 1.31. Things go best in match 4 of the day (+321 ELO, win rate 60%). Match no. 4 of the day goes best: 60% win rate, +321 ELO. Improved over the last three months: Win rate +3 pp. Got weaker: ELO −354. Unchanged in recent months: K/R at 0.90, Rating at 1.26, ADR at 92.9, Headshots at 55%. Last 30 days: 156 matches, win rate 53%, net ELO +268.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.