SAYGETZU

Russia
On FACEIT since 2014 260 matches tracked 20 matches in 30 days
Last updated:

How does SAYGETZU play?

Rating 0.89 K/R 0.63 ADR 69.0 from 260 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 260 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 20% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (207 matches).

Level 9

Compared with 1,523 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 44%−6 pp · Ø 50% better than 7%

Clutch

Average
Last one alive

16% of 1v2s won and so slightly below the average (20%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 34%
Clutch 1v2 won 16%−4 pp · Ø 20% better than 20%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (1.00).

Headshot rate 53%+5 pp · Ø 48% better than 78%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.88−0.12 · Ø 1.00 better than 7%
Pistol kills per match 2.6
Knife kills 3 in 260 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (3.9%).

2K rounds 11.5%−1.7 pp · Ø 13.2% better than 11%
3K rounds 2.7%−1.2 pp · Ø 3.9% better than 6%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 28x 4K, 1 ace in 207 matches

Utility and deaths

Average
Nades, flashes and deaths

34% of nades dealing damage or blinding and so just below the average (35%).

Utility hit rate 34%−1 pp · Ø 35% better than 41%
Utility damage per round 4.0−0.3 · Ø 4.3 better than 46%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +7 pp
= Stayed the same
K/R at 0.64, Rating at 0.90, ADR at 69.6
▼ Got worse
Win rate −8 pp, ELO −138

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: October 2026 with 0.69. Last 3 months: 0.64 (at the start 0.62). Clearly below the average (0.72).

Patterns

From the last 260 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −91 ELO
51 matches · 41% win rate
On Anubis −53 ELO
62 matches · 53% win rate
Between 6:00 and 12:00 −58 ELO, win rate 38%
On Fridays +3 ELO, win rate 37%

SAYGETZU loses the most ELO in match 2 of the day: −91 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Ancient
  2. Longest win streak: 7 wins in a row · Cache
  3. Highest rating in a match: 1.99 · Inferno

Maps in detail

from the last 260 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 284
51% better than 52%
0.64 better than 12%
72.0 better than 12%
0.89 better than 12%
47% of 283 duels better than 28%
29% of 48 situations better than 25%
Anubis62
53% better than 59%
0.64 better than 11%
66.7 better than 1%
0.94 better than 24%
43% of 171 duels better than 11%
41% of 41 situations better than 62%
Nuke30
40% better than 11%
0.63 better than 6%
67.7 better than 3%
0.87 better than 6%
45% of 144 duels better than 17%
40% of 20 situations right on the average
Inferno27
52% better than 46%
0.65 better than 16%
73.1 better than 15%
0.91 better than 15%
38% of 102 duels better than 3%
24% of 17 situations better than 18%
Ancient25
36% better than 10%
0.61 better than 5%
65.9 better than 1%
0.83 better than 4%
43% of 108 duels better than 14%
29% of 14 situations better than 27%
Cache20
70% -
0.62 -
67.8 -
0.94-
42% of 50 duels -
45% of 11 situations -
Mirage8
25% -
0.60 -
67.6 -
0.79-
44% of 32 duels -
60% of 5 situations -
Vertigo3
67% -
0.67 -
64.2 -
0.95-
42% of 12 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SAYGETZU plays

Across 260 matches SAYGETZU averages K/R 0.63, ADR 69.0 and a rating of 0.89. Biggest strength: Headshot rate at 53%, better than 78% of level 9 players. Most room to improve: Damage per round (ADR) at 69.0, better than only 3% of level 9 players. Averages 13.9 kills per match with 53% headshots. The strongest map is Cache with a 70% win rate in 20 matches. In 58 of 260 matches the rating was 1.10 or higher (22%), in 128 it was below 0.90. In 207 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: October 2026 at 1.01. SAYGETZU loses the most ELO in match 2 of the day (−91 ELO, win rate 41%). Things go best on Cache (+31 ELO, win rate 70%). Match no. 3 of the day goes best: 59% win rate, +2 ELO. Improved over the last three months: Headshots +7 pp. Got weaker: Win rate −8 pp, ELO −138. Unchanged in recent months: K/R at 0.64, Rating at 0.90, ADR at 69.6. Last 30 days: 20 matches, win rate 55%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.