SAVINo_O
How does SAVINo_O play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
Average41% of opening duels won and so well below the average (51%).
Clutch
Weakness20% of 1v1s won and so well below the average (39%).
Weapons and aim
Average0.85 K/D and so clearly below the average (1.03).
Impact
WeaknessExactly 2 kills in 11.1% of rounds and so well below the average (13.4%).
Utility and deaths
AverageDied in 76% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.67. Last 3 months: 0.64 (at the start 0.65). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 0.93. Last 3 months: 0.85 (at the start 0.93). Well below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 78.1. Last 3 months: 74.7 (at the start 76.4). Clearly below the average (80.8).
Share of headshot kills
Best month: August 2026 with 59%. Last 3 months: 57% (at the start 52%). Well above the average (49%).
Matches won (win rate)
Best month: August 2026 with 63%. Last 3 months: 47% (at the start 44%). Clearly below the average (50%).
Best month: August 2026 with 2,526. Last 3 months: 2,102 (at the start 2,340).
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 60%.
Patterns
From the last 122 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
SAVINo_O loses the most ELO in match 2 of the day: +3 ELO, 31% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Anubis
- Highest rating in a match: 2.32 · Mirage
- Most kills in a match: 34 · Mirage
Maps in detail
from the last 122 matchesCompared with players on the same level who have at least 15 matches on the map.
How SAVINo_O plays
Across 122 matches SAVINo_O averages K/R 0.64 and ADR 75.8; the rating across the 77 rated matches is 0.88. Biggest strength: Utility hit rate at 41%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 41%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.1 kills per match with 54% headshots. The strongest map is Anubis with a 58% win rate in 19 matches. In 21 of 77 matches the rating was 1.10 or higher (27%), in 45 it was below 0.90. In 37 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: July 2026 at 0.93. SAVINo_O loses the most ELO in match 2 of the day (+3 ELO, win rate 31%). Things go best in match 3 of the day (+48 ELO, win rate 59%). Match no. 3 of the day goes best: 59% win rate, +48 ELO. Improved over the last three months: Headshots +5 pp, Win rate +3 pp. Got weaker: Rating −0.08, ELO −238. Unchanged in recent months: K/R at 0.64, ADR at 74.7. Last 30 days: 37 matches, win rate 43%, net ELO +55.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.