SAUVAGEUSER

Lithuania
294 matches tracked 88 matches in 30 days
Last updated:

How does SAUVAGEUSER play?

Rating 1.03 K/R 0.70 ADR 74.7 from 294 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 294 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 29% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Rarely on the AWP.
ClutcherRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (214 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 20%
Opening duels won 53%+4 pp · Ø 49% better than 79%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 58%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 98%

Weapons and aim

Strength
Where do the kills come from?

1.09 K/D and so clearly above the average (0.98).

Headshot rate 51%+4 pp · Ø 47% better than 79%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 1.09+0.11 · Ø 0.98 better than 89%
Pistol kills per match 2.9
Knife kills 4 in 294 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.7%−0.2 pp · Ø 12.9% better than 43%
3K rounds 3.6%−0.2 pp · Ø 3.8% better than 41%
MVPs per match 2.0−0.2 · Ø 2.2 better than 26%
4Ks and aces 20x 4K, 5 aces in 214 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 38%+2 pp · Ø 36% better than 72%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 73%
Enemies flashed per round 0.27+0.01 · Ø 0.26 better than 54%
Deaths per round 64%−9 pp · Ø 73% better than 99%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.04, Rating +0.05, Win rate +3 pp
= Stayed the same
ADR at 75.5
▼ Got worse
Headshots −2 pp, ELO −165

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.71 (at the start 0.67). Right on the average (0.71).

Patterns

From the last 294 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −114 ELO
25 matches · 36% win rate
From match 5 of the day −90 ELO
89 matches · 43% win rate
On Tuesdays +33 ELO, win rate 35%

SAUVAGEUSER loses the most ELO on Nuke: −114 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Mirage
  2. Highest rating in a match: 2.16 · Ancient
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 294 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
60% better than 83%
0.70 better than 43%
74.7 better than 30%
1.03 better than 68%
54% of 229 duels better than 74%
43% of 72 situations better than 65%
Dust 266
41% better than 20%
0.67 better than 27%
73.6 better than 21%
0.98 better than 44%
51% of 199 duels better than 55%
34% of 70 situations better than 40%
Ancient62
55% better than 66%
0.72 right on the average
76.4 better than 28%
1.06 better than 75%
52% of 234 duels better than 62%
46% of 65 situations better than 71%
Inferno38
42% better than 24%
0.69 better than 39%
73.7 better than 22%
1.02 better than 63%
48% of 107 duels better than 39%
29% of 31 situations better than 24%
Nuke25
36% better than 8%
0.76 better than 63%
77.5 better than 34%
1.10 better than 75%
60% of 101 duels better than 92%
30% of 27 situations better than 27%
Cache23
57% -
0.64 -
71.1 -
0.96-
43% of 72 duels -
28% of 25 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SAUVAGEUSER plays

Across 294 matches SAUVAGEUSER averages K/R 0.70, ADR 74.7 and a rating of 1.03. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 7 players. Most room to improve: Rounds with first kill at 8%, better than only 20% of level 7 players. Averages 15.9 kills per match with 51% headshots. The strongest map is Mirage with a 60% win rate in 80 matches. In 113 of 294 matches the rating was 1.10 or higher (38%), in 96 it was below 0.90. In 214 matches with detailed stats: 20 4Ks and 5 aces. Best month by rating: August 2026 at 1.06. SAUVAGEUSER loses the most ELO on Nuke (−114 ELO, win rate 36%). Things go best on Mirage (+169 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +131 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, Win rate +3 pp. Got weaker: Headshots −2 pp, ELO −165. Unchanged in recent months: ADR at 75.5. Last 30 days: 88 matches, win rate 51%, net ELO +167.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.