SATEKIX

Ukraine
On FACEIT since 2024 214 matches tracked 34 matches in 30 days
ELO ▲ 199
2,366
30-day peak: 2,397
Rank EU
#81,545
Ukraine #3,289 in Ukraine
Last updated:

How does SATEKIX play?

Rating 1.03 K/R 0.75 ADR 81.5 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 214 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (50%).

Headshot rate 41%−9 pp · Ø 50% better than 8%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.04+0.01 · Ø 1.03 better than 49%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 29x 4K, 7 aces in 188 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 18%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 41%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.07, Headshots +2 pp
= Stayed the same
ADR at 81.8, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.75 (at the start 0.70). Just above the average (0.74).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −100 ELO
22 matches · 45% win rate
On Ancient −68 ELO
36 matches · 44% win rate
Between 0:00 and 6:00 −50 ELO, win rate 44%
On Thursdays −23 ELO, win rate 37%

SATEKIX loses the most ELO in match 4 of the day: −100 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 30 · Ancient
  3. Highest rating in a match: 2.10 · Anubis

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
53% better than 56%
0.80 better than 76%
85.9 better than 73%
1.11 better than 72%
53% of 158 duels better than 56%
26% of 34 situations better than 21%
Mirage47
57% better than 71%
0.70 better than 30%
80.6 better than 48%
0.95 better than 21%
57% of 150 duels better than 80%
55% of 20 situations better than 90%
Ancient36
44% better than 24%
0.79 better than 70%
84.2 better than 64%
1.09 better than 66%
56% of 91 duels better than 74%
50% of 18 situations better than 80%
Anubis29
45% better than 27%
0.73 better than 41%
80.1 better than 44%
1.00 better than 34%
45% of 103 duels better than 15%
15% of 13 situations better than 7%
Inferno23
39% better than 10%
0.68 better than 17%
74.2 better than 12%
0.94 better than 13%
44% of 54 duels better than 11%
20% of 10 situations better than 13%
Nuke16
56% right on the average
0.73 better than 36%
77.8 better than 29%
1.02 better than 39%
55% of 42 duels better than 61%
27% of 11 situations better than 17%
Cache8
63% -
0.69 -
75.6 -
0.98-
50% of 26 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SATEKIX plays

Across 214 matches SATEKIX averages K/R 0.75, ADR 81.5 and a rating of 1.03. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 41% headshots. The strongest map is Mirage with a 57% win rate in 47 matches. In 81 of 214 matches the rating was 1.10 or higher (38%), in 79 it was below 0.90. In 188 matches with detailed stats: 29 4Ks and 7 aces. Best month by rating: October 2026 at 1.11. SATEKIX loses the most ELO in match 4 of the day (−100 ELO, win rate 45%). Things go best from match 5 of the day (+25 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +25 ELO. Improved over the last three months: K/R +0.05, Rating +0.07, Headshots +2 pp. Unchanged in recent months: ADR at 81.8, Win rate at 51%. Last 30 days: 34 matches, win rate 62%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.