SANYAMOPED

Russia
On FACEIT since 2025 331 matches tracked 110 matches in 30 days
ELO ▲ 32
2,993
30-day peak: 3,024
Rank EU ▼ 419 places
#8,616
Russia #2,469 in Russia
30 days · prev. #8,197 · best #6,976
Last updated:

How does SANYAMOPED play?

Rating 1.05 (from 310 matches) K/R 0.76 ADR 85.3 from 331 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 310 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 19%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (258 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

1.8 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%−2 pp · Ø 41% better than 51%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so right on the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 46%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.050.00 · Ø 1.05 right on the average
Pistol kills per match 3.3
Knife kills 9 in 331 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.1% of rounds and so slightly below the average (13.6%).

2K rounds 13.1%−0.5 pp · Ø 13.6% better than 33%
3K rounds 4.3%0.0 pp · Ø 4.3% right on the average
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 61x 4K, 6 aces in 258 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (4.0).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 5.2+1.2 · Ø 4.0 better than 82%
Enemies flashed per round 0.42+0.11 · Ø 0.31 better than 81%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +68
= Stayed the same
K/R at 0.75, Rating at 1.05, ADR at 85.0
▼ Got worse
Headshots −3 pp, Win rate −9 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.75 (at the start 0.78). Right on the average (0.75).

Patterns

From the last 331 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −165 ELO
110 matches · 46% win rate
On Dust 2 −100 ELO
97 matches · 53% win rate
On Mondays +23 ELO, win rate 41%

SANYAMOPED loses the most ELO on Mirage: −165 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Ancient
  2. Longest win streak: 10 wins in a row · Anubis
  3. Highest rating in a match: 2.41 · Mirage

Maps in detail

from the last 331 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage110
46% better than 20%
0.77 better than 57%
86.4 better than 72%
1.06 right on the average
54% of 499 duels better than 61%
39% of 71 situations better than 52%
Dust 297
53% better than 48%
0.76 better than 53%
85.1 better than 67%
1.05 better than 46%
48% of 393 duels better than 27%
41% of 46 situations better than 57%
Ancient47
51% better than 42%
0.73 better than 38%
81.1 better than 44%
1.04 better than 46%
54% of 175 duels better than 61%
53% of 32 situations better than 83%
Anubis38
68% better than 90%
0.76 better than 54%
86.8 better than 75%
1.07 better than 55%
53% of 141 duels better than 54%
30% of 20 situations better than 28%
Nuke21
57% better than 53%
0.83 better than 75%
92.7 better than 87%
1.20 better than 81%
57% of 67 duels better than 72%
18% of 17 situations better than 9%
Inferno10
70% -
0.69 -
84.7 -
1.03-
56% of 32 duels -
100% of 1 situations -
Cache8
50% -
0.57 -
71.4 -
0.81-
38% of 34 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SANYAMOPED plays

Across 331 matches SANYAMOPED averages K/R 0.76 and ADR 85.3; the rating across the 310 rated matches is 1.05. Biggest strength: Utility damage per round at 5.2, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 30%, better than only 20% of level 10 · 2,750-2,999 ELO players. Averages 16.6 kills per match with 51% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 129 of 310 matches the rating was 1.10 or higher (42%), in 100 it was below 0.90. In 258 matches with detailed stats: 61 4Ks and 6 aces. Best month by rating: July 2026 at 1.09. SANYAMOPED loses the most ELO on Mirage (−165 ELO, win rate 46%). Things go best on Anubis (+25 ELO, win rate 68%). Match no. 3 of the day goes best: 59% win rate. Improved over the last three months: ELO +68. Got weaker: Headshots −3 pp, Win rate −9 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.05, ADR at 85.0. Last 30 days: 110 matches, win rate 55%, net ELO −153.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.