SANIXMAT1C

Japan
238 matches tracked 41 matches in 30 days
Last updated:

How does SANIXMAT1C play?

Rating 0.96 (from 210 matches) K/R 0.71 ADR 78.4 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 210 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 26%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Weakness
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 35%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just below the average (0.99).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 18%+7 pp · Ø 11% better than 83%
K/D 0.96−0.03 · Ø 0.99 better than 34%
Pistol kills per match 2.3
Knife kills 7 in 238 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (3.9%).

2K rounds 13.1%0.0 pp · Ø 13.1% right on the average
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 27%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 15x 4K, 5 aces in 162 matches

Utility and deaths

Average
Nades, flashes and deaths

0.19 enemies flashed per round and so well below the average (0.27).

Utility hit rate 35%−1 pp · Ø 36% better than 52%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.19−0.08 · Ø 0.27 better than 29%
Deaths per round 74%+1 pp · Ø 73% better than 31%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp
= Stayed the same
Rating at 0.95, Win rate at 52%
▼ Got worse
K/R −0.04, ADR −5.1, ELO −134

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.70 (at the start 0.74). Just below the average (0.72).

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −94 ELO
27 matches · 48% win rate
On Nuke −67 ELO
24 matches · 58% win rate
On Saturdays −32 ELO, win rate 39%

SANIXMAT1C loses the most ELO on Inferno: −94 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Highest rating in a match: 2.33 · Dust 2
  3. Most kills in a match: 31 · Ancient

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
51% better than 52%
0.72 better than 48%
77.8 better than 40%
0.99 better than 43%
49% of 266 duels better than 41%
38% of 32 situations better than 46%
Mirage44
36% better than 8%
0.70 better than 36%
78.6 better than 44%
0.93 better than 22%
53% of 167 duels better than 66%
21% of 19 situations better than 10%
Ancient37
59% better than 78%
0.73 better than 48%
84.3 better than 69%
0.93 better than 22%
55% of 147 duels better than 75%
38% of 16 situations right on the average
Anubis28
61% better than 85%
0.72 right on the average
73.8 better than 19%
0.99 better than 45%
46% of 96 duels better than 24%
25% of 16 situations better than 18%
Inferno27
48% better than 39%
0.71 right on the average
81.7 better than 65%
0.96 better than 34%
53% of 134 duels better than 62%
28% of 18 situations better than 24%
Nuke24
58% better than 61%
0.70 better than 24%
76.9 better than 27%
0.96 better than 23%
46% of 69 duels better than 21%
22% of 9 situations better than 14%
Cache14
71% -
0.70 -
73.9 -
0.95-
49% of 61 duels -
31% of 16 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SANIXMAT1C plays

Across 238 matches SANIXMAT1C averages K/R 0.71 and ADR 78.4; the rating across the 210 rated matches is 0.96. Most room to improve: Clutch 1v1 won at 32%, better than only 20% of level 8 players. Averages 15.3 kills per match with 47% headshots. The strongest map is Cache with a 71% win rate in 14 matches. In 69 of 210 matches the rating was 1.10 or higher (33%), in 94 it was below 0.90. In 162 matches with detailed stats: 15 4Ks and 5 aces. Best month by rating: June 2026 at 1.01. SANIXMAT1C loses the most ELO on Inferno (−94 ELO, win rate 48%). Things go best on Dust 2 (+36 ELO, win rate 51%). Match no. 4 of the day goes best: 67% win rate, −3 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.04, ADR −5.1, ELO −134. Unchanged in recent months: Rating at 0.95, Win rate at 52%. Last 30 days: 41 matches, win rate 61%, net ELO −64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.