SAN9_OHRANA

Uzbekistan
On FACEIT since 2026 100 matches tracked 53 matches in 30 days
Last updated:
Next update possible in 1h 21m

How does SAN9_OHRANA play?

Rating 1.21 K/R 0.85 ADR 93.0 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 100 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 37% good 1.10 to 1.29 14% normal 0.90 to 1.09 17% weak 0.75 to 0.89 13% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.02).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.26+0.24 · Ø 1.02 better than 95%
Pistol kills per match 2.6

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.1%).

2K rounds 13.8%+0.5 pp · Ø 13.3% better than 60%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 89%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 35x 4K, 3 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 5.7+1.5 · Ø 4.2 better than 85%
Enemies flashed per round 0.47+0.19 · Ø 0.28 better than 89%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether SAN9_OHRANA is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 100 matches, all from the last 3 months.

Kills per round (K/R)

0.77
SepOct

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −22 ELO
23 matches · 48% win rate
On Mirage −3 ELO
24 matches · 63% win rate

SAN9_OHRANA loses the most ELO on Anubis: −22 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 42 · Inferno
  3. Highest rating in a match: 2.17 · Ancient

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
63% better than 88%
0.88 better than 94%
95.5 better than 95%
1.26 better than 96%
62% of 60 duels better than 96%
50% of 18 situations better than 80%
Anubis23
48% better than 37%
0.80 better than 81%
90.2 better than 91%
1.12 better than 80%
45% of 86 duels better than 16%
59% of 17 situations better than 91%
Dust 218
61% better than 82%
0.78 better than 70%
87.9 better than 81%
1.14 better than 81%
48% of 66 duels better than 31%
42% of 12 situations better than 63%
Ancient16
50% better than 45%
0.85 better than 91%
91.8 better than 91%
1.22 better than 95%
56% of 43 duels better than 75%
27% of 11 situations better than 22%
Inferno12
25% -
1.03 -
105.7 -
1.49-
60% of 48 duels -
35% of 17 situations -
Nuke6
67% -
0.85 -
90.6 -
1.15-
83% of 18 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SAN9_OHRANA plays

Across 100 matches SAN9_OHRANA averages K/R 0.85, ADR 93.0 and a rating of 1.21. Biggest strength: Rating at 1.21, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 18.8 kills per match with 52% headshots. The strongest map is Mirage with a 63% win rate in 24 matches. In 59 of 100 matches the rating was 1.10 or higher (59%), in 24 it was below 0.90. In 100 matches with detailed stats: 35 4Ks and 3 aces. SAN9_OHRANA loses the most ELO on Anubis (−22 ELO, win rate 48%). Last 30 days: 53 matches, win rate 55%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.