SAN9ALFA

Russia
On FACEIT since 2020 171 matches tracked 86 matches in 30 days
ELO ▲ 189
2,221
30-day peak: 2,221
Rank EU
#127,897
Russia #36,377 in Russia
Last updated:

How does SAN9ALFA play?

Rating 1.03 K/R 0.77 ADR 84.1 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 171 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 22%+11 pp · Ø 11% better than 89%
K/D 1.00−0.02 · Ø 1.02 better than 40%
Pistol kills per match 3.4
Knife kills 5 in 171 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 72%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.5+0.2 · Ø 2.3 better than 70%
4Ks and aces 28x 4K, 2 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 35%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 19%
Enemies flashed per round 0.24−0.05 · Ø 0.29 better than 40%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, ELO +520
= Stayed the same
K/R at 0.77, Rating at 1.02, Win rate at 44%
▼ Got worse
ADR −5.5

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.79. Last 3 months: 0.77 (at the start 0.79). Slightly above the average (0.74).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −26 ELO
57 matches · 37% win rate
On Dust 2 −25 ELO
49 matches · 43% win rate
Between 18:00 and 24:00 −26 ELO, win rate 34%
On Thursdays −25 ELO, win rate 27%

SAN9ALFA loses the most ELO on Mirage: −26 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 50 · Mirage

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
37% better than 8%
0.75 better than 55%
80.8 better than 51%
0.99 better than 35%
54% of 376 duels better than 68%
44% of 32 situations better than 69%
Dust 249
43% better than 21%
0.77 better than 66%
83.3 better than 64%
1.02 better than 46%
54% of 300 duels better than 66%
33% of 15 situations better than 39%
Ancient23
52% better than 47%
0.79 better than 69%
86.2 better than 71%
1.07 better than 62%
55% of 110 duels better than 71%
15% of 13 situations better than 8%
Nuke21
52% better than 39%
0.88 better than 91%
96.8 better than 95%
1.19 better than 86%
60% of 138 duels better than 83%
23% of 13 situations better than 18%
Anubis10
40% -
0.67 -
72.3 -
0.86-
46% of 56 duels -
50% of 4 situations -
Inferno5
60% -
0.85 -
95.9 -
1.21-
57% of 35 duels -
67% of 3 situations -
Cache3
67% -
0.68 -
86.1 -
0.95-
43% of 21 duels -
100% of 1 situations -
Overpass3
33% -
0.64 -
75.3 -
0.70-
38% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How SAN9ALFA plays

Across 171 matches SAN9ALFA averages K/R 0.77, ADR 84.1 and a rating of 1.03. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 77%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 49% headshots. The strongest map is Ancient with a 52% win rate in 23 matches. In 67 of 171 matches the rating was 1.10 or higher (39%), in 67 it was below 0.90. In 135 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: October 2026 at 1.05. SAN9ALFA loses the most ELO on Mirage (−26 ELO, win rate 37%). Things go best on Ancient (+26 ELO, win rate 52%). Match no. 3 of the day goes best: 50% win rate, +25 ELO. Improved over the last three months: Headshots +2 pp, ELO +520. Got weaker: ADR −5.5. Unchanged in recent months: K/R at 0.77, Rating at 1.02, Win rate at 44%. Last 30 days: 86 matches, win rate 42%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.