SAMy-iwnl-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).
Compared with 1,218 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (50%).
Clutch
Strength2.9 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average60% headshots and so well above the average (47%).
Impact
Average2.0 MVPs per match and so clearly below the average (2.2).
Utility and deaths
AverageDied in 69% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.71. Last 3 months: 0.71 (at the start 0.70). Just below the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.04. Last 3 months: 1.01 (at the start 1.04). Just above the average (1.00).
Damage per round (ADR)
Best month: August 2026 with 74.2. Last 3 months: 74.7 (at the start 72.7). Slightly below the average (79.4).
Share of headshot kills
Best month: September 2026 with 64%. Last 3 months: 61% (at the start 56%). Well above the average (47%).
Matches won (win rate)
Best month: July 2026 with 64%. Last 3 months: 40% (at the start 64%). Well below the average (50%).
Best month: July 2026 with 1,636. Last 3 months: 1,568 (at the start 1,636).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 38%.
Patterns
From the last 88 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
SAMy-iwnl- loses the most ELO in match 1 of the day: +23 ELO, 41% win rate
Records and milestones
from recorded matches- Most kills in a match: 39 · Mirage
- Longest win streak: 5 wins in a row · Dust 2
- Highest rating in a match: 2.09 · Mirage
Maps in detail
from the last 88 matchesCompared with players on the same level who have at least 15 matches on the map.
How SAMy-iwnl- plays
Across 88 matches SAMy-iwnl- averages K/R 0.71, ADR 74.1 and a rating of 1.02. Biggest strength: Headshot rate at 60%, better than 97% of level 8 players. Most room to improve: Damage per round (ADR) at 74.1, better than only 19% of level 8 players. Averages 15.3 kills per match with 60% headshots. The strongest map is Ancient with a 60% win rate in 15 matches. In 33 of 88 matches the rating was 1.10 or higher (38%), in 35 it was below 0.90. In 63 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: July 2026 at 1.04. SAMy-iwnl- loses the most ELO in match 1 of the day (+23 ELO, win rate 41%). Things go best on Dust 2 (+28 ELO, win rate 43%). Match no. 3 of the day goes best: 52% win rate. Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −24 pp, ELO −68. Unchanged in recent months: K/R at 0.71, Rating at 1.01, ADR at 74.7. Last 30 days: 3 matches, win rate 33%, net ELO +28.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.