SAMEHADA_PM
How does SAMEHADA_PM play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
Weakness45% of opening duels won and so well below the average (51%).
Clutch
Strength73% of 1v1s won and so well above the average (39%).
Weapons and aim
Average41% headshots and so well below the average (49%).
Impact
AverageExactly 2 kills in 15.1% of rounds and so clearly above the average (13.4%).
Utility and deaths
Average7.0 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageOct 2026 compared with Mar to May 2026.
Kills per round (K/R)
Best month: May 2026 with 0.71. Last 3 months: 0.71 (at the start 0.68). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 0.99.
Damage per round (ADR)
Best month: March 2026 with 78.6. Last 3 months: 78.2 (at the start 76.5). Slightly below the average (80.8).
Share of headshot kills
Best month: April 2026 with 48%. Last 3 months: 42% (at the start 40%). Well below the average (49%).
Matches won (win rate)
Best month: October 2026 with 60%. Last 3 months: 60% (at the start 46%). Well above the average (50%).
Rounds with first kill
Best month: October 2026 with 8%.
1v1 clutches won
Best month: October 2026 with 73%.
Patterns
From the last 70 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.77 · Ancient
- Most kills in a match: 35 · Inferno
- Longest win streak: 6 wins in a row · Dust 2
Maps in detail
from the last 70 matchesCompared with players on the same level who have at least 15 matches on the map.
How SAMEHADA_PM plays
Across 70 matches SAMEHADA_PM averages K/R 0.69 and ADR 77.0; the rating across the 20 rated matches is 0.99. Biggest strength: Clutch 1v1 won at 73%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 45%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 15.0 kills per match with 41% headshots. The strongest map is Mirage with a 50% win rate in 26 matches. In 7 of 20 matches the rating was 1.10 or higher (35%), in 5 it was below 0.90. In 20 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: October 2026 at 0.99. Things go best from match 5 of the day (±0 ELO, win rate 66%). From match no. 5 of the day on, things go best: 66% win rate. Improved over the last three months: Headshots +2 pp, Win rate +14 pp. Unchanged in recent months: K/R at 0.71, ADR at 78.2. Last 30 days: 20 matches, win rate 60%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.