SAMAG0NKA

Russia
On FACEIT since 2020 240 matches tracked 57 matches in 30 days
Last updated:

How does SAMAG0NKA play?

Rating 0.94 (from 239 matches) K/R 0.68 ADR 78.4 from 240 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 239 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 28%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (182 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 57%
Opening duels won 48%−3 pp · Ø 51% better than 18%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 31%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Weakness
Where do the kills come from?

42% headshots and so well below the average (51%).

Headshot rate 42%−9 pp · Ø 51% better than 9%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 0.92−0.11 · Ø 1.03 better than 9%
Pistol kills per match 2.9
Knife kills 2 in 240 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 12.0%−1.2 pp · Ø 13.2% better than 13%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 12%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 22x 4K, 1 ace in 182 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.1).

Utility hit rate 37%+2 pp · Ø 35% better than 68%
Utility damage per round 5.9+1.8 · Ø 4.1 better than 89%
Enemies flashed per round 0.44+0.13 · Ø 0.31 better than 84%
Deaths per round 74%+2 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp, ELO +295
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.18, ADR −11.4, Win rate −9 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.66 (at the start 0.77). Clearly below the average (0.74).

Patterns

From the last 240 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −92 ELO
46 matches · 43% win rate
On Anubis −25 ELO
40 matches · 38% win rate
Between 12:00 and 18:00 +26 ELO, win rate 47%
On Fridays −4 ELO, win rate 32%

SAMAG0NKA loses the most ELO on Mirage: −92 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Most kills in a match: 36 · Dust 2
  3. Highest rating in a match: 2.56 · Nuke

Maps in detail

from the last 240 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
57% better than 67%
0.66 better than 12%
76.9 better than 25%
0.95 better than 16%
48% of 331 duels better than 28%
24% of 33 situations better than 14%
Mirage46
43% better than 17%
0.67 better than 16%
78.9 better than 38%
0.89 better than 7%
50% of 224 duels better than 40%
32% of 25 situations better than 31%
Anubis40
38% better than 8%
0.65 better than 9%
74.6 better than 15%
0.88 better than 5%
48% of 200 duels better than 24%
32% of 28 situations better than 35%
Ancient32
63% better than 83%
0.72 better than 35%
81.3 better than 45%
1.00 better than 36%
54% of 189 duels better than 63%
50% of 16 situations better than 79%
Inferno18
28% better than 1%
0.65 better than 7%
76.3 better than 16%
0.89 better than 3%
48% of 101 duels better than 16%
50% of 10 situations better than 80%
Nuke16
75% better than 92%
0.74 better than 46%
82.8 better than 56%
1.01 better than 41%
54% of 71 duels better than 59%
57% of 7 situations better than 89%
Cache13
54% -
0.74 -
86.6 -
1.03-
45% of 64 duels -
60% of 5 situations -
Vertigo4
100% -
0.66 -
69.4 -
0.91-
52% of 27 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SAMAG0NKA plays

Across 240 matches SAMAG0NKA averages K/R 0.68 and ADR 78.4; the rating across the 239 rated matches is 0.94. Biggest strength: Utility damage per round at 5.9, better than 89% of level 10 · 2,500-2,749 ELO players. Most room to improve: K/D at 0.92, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 15.3 kills per match with 42% headshots. The strongest map is Nuke with a 75% win rate in 16 matches. In 64 of 239 matches the rating was 1.10 or higher (27%), in 114 it was below 0.90. In 182 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: June 2026 at 1.20. SAMAG0NKA loses the most ELO on Mirage (−92 ELO, win rate 43%). Things go best in match 3 of the day (−11 ELO, win rate 60%). Match no. 4 of the day goes best: 70% win rate, −37 ELO. Improved over the last three months: Headshots +3 pp, ELO +295. Got weaker: K/R −0.11, Rating −0.18, ADR −11.4, Win rate −9 pp. Last 30 days: 57 matches, win rate 40%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.