SAKURAJIM4

Uruguay
On FACEIT since 2015 147 matches tracked 20 matches in 30 days
ELO ▼ 191
2,580
30-day peak: 2,771
Rank SA ▼ 93 places
#884
Uruguay #12 in Uruguay
30 days · prev. #791 · best #786
Last updated:

How does SAKURAJIM4 play?

Rating 1.02 (from 104 matches) K/R 0.70 ADR 77.1 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 104 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 13% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 22%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 47%−5 pp · Ø 52% better than 14%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 85%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so slightly above the average (51%).

Headshot rate 53%+2 pp · Ø 51% better than 65%
AWP share of kills 15%+3 pp · Ø 12% better than 71%
K/D 1.02−0.02 · Ø 1.04 better than 38%
Pistol kills per match 2.5
Knife kills 2 in 147 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 36%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 60%
MVPs per match 2.0−0.4 · Ø 2.4 better than 13%
4Ks and aces 7x 4K, 0 aces in 61 matches

Utility and deaths

Average
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 63%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 66%
Enemies flashed per round 0.56+0.26 · Ø 0.30 better than 96%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 1.04, ADR at 77.9
▼ Got worse
Headshots −6 pp, Win rate −8 pp, ELO −133

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.71
AprMayJunJulAugSepOct

Best month: April 2026 with 0.75. Last 3 months: 0.72 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −41 ELO
44 matches · 45% win rate
In match 2 of the day +38 ELO
41 matches · 49% win rate
Between 18:00 and 24:00 +13 ELO, win rate 48%
On Saturdays −23 ELO, win rate 50%

SAKURAJIM4 loses the most ELO on Mirage: −41 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Highest rating in a match: 1.87 · Nuke
  3. Most kills in a match: 34 · Anubis
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
65% better than 89%
0.69 better than 23%
75.6 better than 21%
1.03 better than 43%
40% of 145 duels better than 5%
35% of 17 situations better than 41%
Mirage44
45% better than 20%
0.70 better than 27%
77.0 better than 28%
0.96 better than 21%
48% of 152 duels better than 27%
30% of 10 situations better than 23%
Anubis15
60% better than 73%
0.70 better than 26%
75.2 better than 19%
1.02-
53% of 32 duels better than 55%
50% of 4 situations better than 77%
Nuke13
77% -
0.75 -
83.5 -
1.18-
65% of 46 duels -
40% of 5 situations -
Ancient9
33% -
0.70 -
72.8 -
0.99-
45% of 31 duels -
25% of 8 situations -
Cache9
44% -
0.67 -
76.2 -
0.87-
13% of 8 duels -
0% of 1 situations -
Inferno3
67% -
0.85 -
89.1 -
1.15-
50% of 12 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SAKURAJIM4 plays

Across 147 matches SAKURAJIM4 averages K/R 0.70 and ADR 77.1; the rating across the 104 rated matches is 1.02. Biggest strength: Clutch 1v1 won at 46%, better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 47%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 14.8 kills per match with 53% headshots. The strongest map is Nuke with a 77% win rate in 13 matches. In 42 of 104 matches the rating was 1.10 or higher (40%), in 42 it was below 0.90. In 61 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: August 2026 at 1.09. SAKURAJIM4 loses the most ELO on Mirage (−41 ELO, win rate 45%). Things go best on Dust 2 (+69 ELO, win rate 65%). Match no. 1 of the day goes best: 66% win rate, +2 ELO. Got weaker: Headshots −6 pp, Win rate −8 pp, ELO −133. Unchanged in recent months: K/R at 0.72, Rating at 1.04, ADR at 77.9. Last 30 days: 20 matches, win rate 35%, net ELO −119.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.