SAIDOV_02

Tajikistan
101 matches tracked 40 matches in 30 days
Last updated:

How does SAIDOV_02 play?

Rating 0.95 K/R 0.69 ADR 77.1 from 101 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 101 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 7 average.
Headshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 44%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 29%−11 pp · Ø 40% better than 10%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 39%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 51%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (47%).

Headshot rate 57%+10 pp · Ø 47% better than 95%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.94−0.09 · Ø 1.03 better than 31%
Pistol kills per match 2.4

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 37%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 16%
MVPs per match 2.1−0.2 · Ø 2.3 better than 40%
4Ks and aces 10x 4K, 2 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (36%).

Utility hit rate 31%−5 pp · Ø 36% better than 24%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 63%
Enemies flashed per round 0.34+0.07 · Ø 0.27 better than 70%
Deaths per round 73%+1 pp · Ø 72% better than 49%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +6 pp, ELO +178
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.13, ADR −9.1, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.66 (at the start 0.77). Clearly below the average (0.74).

Patterns

From the last 101 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −48 ELO
27 matches · 44% win rate
On Mirage −32 ELO
25 matches · 56% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 39%

SAIDOV_02 loses the most ELO from match 5 of the day: −48 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Highest rating in a match: 2.02 · Anubis
  3. Most kills in a match: 32 · Dust 2

Maps in detail

from the last 101 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
36% better than 8%
0.71 better than 46%
78.4 better than 46%
0.96 better than 35%
48% of 128 duels better than 36%
25% of 12 situations better than 18%
Mirage25
56% better than 73%
0.60 better than 5%
67.8 better than 5%
0.84 better than 6%
52% of 83 duels better than 60%
38% of 13 situations right on the average
Anubis19
63% better than 89%
0.78 better than 80%
86.8 better than 87%
1.04 better than 71%
57% of 94 duels better than 82%
32% of 22 situations better than 38%
Inferno14
71% -
0.73 -
82.6 -
1.07-
33% of 54 duels -
44% of 9 situations -
Ancient9
44% -
0.65 -
74.3 -
0.86-
55% of 31 duels -
20% of 5 situations -
Nuke9
44% -
0.64 -
70.6 -
0.91-
47% of 43 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SAIDOV_02 plays

Across 101 matches SAIDOV_02 averages K/R 0.69, ADR 77.1 and a rating of 0.95. Biggest strength: Headshot rate at 57%, better than 95% of level 7 players. Most room to improve: Clutch 1v1 won at 29%, better than only 10% of level 7 players. Averages 15.4 kills per match with 57% headshots. The strongest map is Inferno with a 71% win rate in 14 matches. In 29 of 101 matches the rating was 1.10 or higher (29%), in 47 it was below 0.90. In 77 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: July 2026 at 1.05. SAIDOV_02 loses the most ELO from match 5 of the day (−48 ELO, win rate 44%). Things go best in match 1 of the day (+29 ELO, win rate 59%). Match no. 2 of the day goes best: 71% win rate, +16 ELO. Improved over the last three months: Headshots +6 pp, ELO +178. Got weaker: K/R −0.11, Rating −0.13, ADR −9.1, Win rate −3 pp. Last 30 days: 40 matches, win rate 58%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.