SAGAT

Brazil
On FACEIT since 2018 163 matches tracked
ELO
2,101
Peak across the last 163 matches: 2,298
Rank SA ▲ 107 places
#4,691
Brazil #3,120 in Brazil
30 days · prev. #4,798 · best #4,577
Last updated:

How does SAGAT play?

Rating 1.13 K/R 0.79 ADR 84.0 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 163 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 28% good 1.10 to 1.29 24% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (97 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 62%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 89%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.18+0.15 · Ø 1.03 better than 90%
Pistol kills per match 2.4
Knife kills 4 in 163 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 59%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 83%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 26x 4K, 1 ace in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 20%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 58%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.80, Rating at 1.14, ADR at 85.3, Headshots at 50%
▼ Got worse
Win rate −10 pp, ELO −78

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.54
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.80 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −152 ELO
25 matches · 36% win rate
On Dust 2 −83 ELO
47 matches · 49% win rate
Between 18:00 and 24:00 −68 ELO, win rate 45%
On Fridays −112 ELO, win rate 43%

SAGAT loses the most ELO in match 2 of the day: −152 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Highest rating in a match: 1.85 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
43% better than 21%
0.82 better than 83%
86.2 better than 76%
1.16 better than 86%
55% of 220 duels better than 72%
43% of 46 situations better than 66%
Dust 247
49% better than 40%
0.76 better than 62%
83.8 better than 68%
1.06 better than 61%
57% of 205 duels better than 79%
42% of 19 situations better than 62%
Ancient25
56% better than 63%
0.81 better than 81%
82.7 better than 58%
1.17 better than 90%
49% of 128 duels better than 37%
59% of 22 situations better than 93%
Inferno15
60% better than 69%
0.76 better than 56%
83.6 better than 59%
1.11 better than 66%
62% of 52 duels better than 90%
30% of 10 situations better than 25%
Cache9
56% -
0.77 -
81.8 -
1.13-
54% of 35 duels -
33% of 3 situations -
Anubis7
43% -
0.73 -
79.8 -
1.06-
48% of 25 duels -
38% of 8 situations -
Nuke7
57% -
0.79 -
77.4 -
1.15-
52% of 27 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How SAGAT plays

Across 163 matches SAGAT averages K/R 0.79, ADR 84.0 and a rating of 1.13. Biggest strength: Deaths per round at just 67% (lower is better), better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 20% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 50% headshots. The strongest map is Inferno with a 60% win rate in 15 matches. In 87 of 163 matches the rating was 1.10 or higher (53%), in 40 it was below 0.90. In 97 matches with detailed stats: 26 4Ks and 1 ace. Best month by rating: August 2026 at 1.17. SAGAT loses the most ELO in match 2 of the day (−152 ELO, win rate 36%). Things go best in match 4 of the day (+16 ELO, win rate 67%). Match no. 4 of the day goes best: 67% win rate, +16 ELO. Got weaker: Win rate −10 pp, ELO −78. Unchanged in recent months: K/R at 0.80, Rating at 1.14, ADR at 85.3, Headshots at 50%. Last 30 days: 7 matches, win rate 57%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.