S9R5lAqvFq

Russia
On FACEIT since 2024 221 matches tracked 63 matches in 30 days
ELO ▲ 12
2,408
30-day peak: 2,445
Rank EU
#71,672
Russia #20,172 in Russia
Last updated:

How does S9R5lAqvFq play?

Rating 0.95 (from 220 matches) K/R 0.66 ADR 71.2 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 220 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 18% normal 0.90 to 1.09 30% weak 0.75 to 0.89 17% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

2,250-2,499 ELO

Compared with 2,219 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 7%
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (40%).

Clutch 1v1 won 41%+1 pp · Ø 40% better than 64%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.96−0.07 · Ø 1.03 better than 20%
Pistol kills per match 2.5
Knife kills 5 in 221 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.4%).

2K rounds 11.5%−1.9 pp · Ø 13.4% better than 7%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 12%
MVPs per match 2.1−0.3 · Ø 2.4 better than 22%
4Ks and aces 15x 4K, 0 aces in 161 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−3 pp · Ø 35% better than 29%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 9%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 32%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 70.6, ELO at 2,445
▼ Got worse
K/R −0.06, Rating −0.09, Headshots −6 pp, Win rate −13 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.65 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −114 ELO
40 matches · 53% win rate
On Nuke −46 ELO
31 matches · 61% win rate
Between 6:00 and 12:00 −50 ELO, win rate 38%
On Mondays +10 ELO, win rate 36%

S9R5lAqvFq loses the most ELO on Dust 2: −114 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Mirage
  2. Most kills in a match: 28 · Cache
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
51% better than 47%
0.65 better than 11%
70.6 better than 7%
0.94 better than 18%
46% of 251 duels better than 20%
40% of 55 situations better than 56%
Dust 240
53% better than 54%
0.65 better than 10%
70.7 better than 7%
0.95 better than 19%
50% of 135 duels better than 42%
30% of 27 situations better than 27%
Anubis35
46% better than 27%
0.68 better than 20%
73.7 better than 12%
0.98 better than 29%
50% of 140 duels better than 39%
50% of 30 situations better than 76%
Nuke31
61% better than 71%
0.64 better than 5%
69.9 better than 4%
0.92 better than 10%
49% of 102 duels better than 29%
46% of 13 situations better than 69%
Ancient17
41% better than 16%
0.68 better than 18%
74.4 better than 15%
0.97 better than 28%
42% of 65 duels better than 9%
40% of 15 situations better than 56%
Cache8
0% -
0.62 -
69.0 -
0.93-
41% of 17 duels -
27% of 11 situations -
Inferno4
50% -
0.67 -
69.2 -
0.99-
60% of 15 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How S9R5lAqvFq plays

Across 221 matches S9R5lAqvFq averages K/R 0.66 and ADR 71.2; the rating across the 220 rated matches is 0.95. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 71.2, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 14.4 kills per match with 56% headshots. The strongest map is Nuke with a 61% win rate in 31 matches. In 63 of 220 matches the rating was 1.10 or higher (29%), in 92 it was below 0.90. In 161 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: July 2026 at 1.02. S9R5lAqvFq loses the most ELO on Dust 2 (−114 ELO, win rate 53%). Things go best on Mirage (+195 ELO, win rate 51%). Match no. 2 of the day goes best: 55% win rate, −57 ELO. Got weaker: K/R −0.06, Rating −0.09, Headshots −6 pp, Win rate −13 pp. Unchanged in recent months: ADR at 70.6, ELO at 2,445. Last 30 days: 63 matches, win rate 43%, net ELO −92.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.