S7ND7KAT_DDL

American Samoa
On FACEIT since 2022 250 matches tracked 94 matches in 30 days
ELO ▲ 289
2,229
30-day peak: 2,243
Rank EU
#123,765
American Samoa #38 in American Samoa
Last updated:

How does S7ND7KAT_DDL play?

Rating 1.04 K/R 0.77 ADR 87.8 from 250 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 250 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (229 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 74%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 2.3
Knife kills 6 in 250 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.3%).

2K rounds 14.1%+0.8 pp · Ø 13.3% better than 67%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 35%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 54x 4K, 2 aces in 229 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.18−0.10 · Ø 0.28 better than 23%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, ELO +115
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.05, ADR −7.5, Win rate −11 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.77 (at the start 0.82). Slightly above the average (0.74).

Patterns

From the last 250 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −118 ELO
52 matches · 40% win rate
On Dust 2 −106 ELO
28 matches · 39% win rate
On Fridays −46 ELO, win rate 44%

S7ND7KAT_DDL loses the most ELO in match 1 of the day: −118 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Ancient
  2. Highest rating in a match: 2.19 · Dust 2
  3. Longest win streak: 9 wins in a row · Nuke

Maps in detail

from the last 250 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient66
61% better than 81%
0.82 better than 82%
89.9 better than 87%
1.11 better than 75%
56% of 378 duels better than 75%
35% of 37 situations better than 42%
Anubis48
50% better than 43%
0.77 better than 66%
90.1 better than 91%
1.02 better than 46%
50% of 280 duels better than 43%
33% of 33 situations better than 39%
Cache38
50% -
0.69 -
81.2 -
0.93-
53% of 240 duels -
44% of 16 situations -
Mirage35
49% better than 40%
0.81 better than 81%
91.0 better than 91%
1.08 better than 69%
53% of 228 duels better than 64%
42% of 19 situations better than 60%
Dust 228
39% better than 12%
0.75 better than 55%
85.9 better than 74%
1.01 better than 42%
53% of 177 duels better than 59%
67% of 9 situations better than 98%
Nuke25
56% better than 55%
0.78 better than 58%
87.4 better than 73%
1.07 better than 53%
51% of 131 duels better than 42%
33% of 12 situations better than 33%
Vertigo8
38% -
0.70 -
83.5 -
0.91-
42% of 45 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How S7ND7KAT_DDL plays

Across 250 matches S7ND7KAT_DDL averages K/R 0.77, ADR 87.8 and a rating of 1.04. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 16.6 kills per match with 53% headshots. The strongest map is Ancient with a 61% win rate in 66 matches. In 107 of 250 matches the rating was 1.10 or higher (43%), in 90 it was below 0.90. In 229 matches with detailed stats: 54 4Ks and 2 aces. Best month by rating: July 2026 at 1.08. S7ND7KAT_DDL loses the most ELO in match 1 of the day (−118 ELO, win rate 40%). Things go best in match 2 of the day (+55 ELO, win rate 57%). From match no. 5 of the day on, things go best: 58% win rate, −7 ELO. Improved over the last three months: Headshots +2 pp, ELO +115. Got weaker: K/R −0.05, Rating −0.05, ADR −7.5, Win rate −11 pp. Last 30 days: 94 matches, win rate 56%, net ELO +14.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.