S7AR

Sweden
On FACEIT since 2018 141 matches tracked 133 matches in 30 days
Last updated:

How does S7AR play?

Rating 1.03 K/R 0.72 ADR 75.9 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 141 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 24% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 44%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 26%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 1.06+0.03 · Ø 1.03 better than 57%
Pistol kills per match 2.5
Knife kills 7 in 141 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so slightly below the average (4.1%).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 48%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 33%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 16x 4K, 1 ace in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 64%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether S7AR is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 141 matches, all from the last 3 months.

Kills per round (K/R)

0.71
SepOct

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mondays −128 ELO, win rate 39%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Inferno
  2. Most kills in a match: 34 · Mirage
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
58% better than 75%
0.74 right on the average
77.9 better than 34%
1.07 better than 61%
57% of 192 duels better than 80%
33% of 33 situations better than 34%
Ancient24
46% better than 28%
0.69 better than 22%
73.6 better than 12%
0.96 better than 24%
54% of 87 duels better than 64%
40% of 15 situations better than 57%
Dust 216
50% better than 43%
0.66 better than 13%
72.0 better than 8%
0.93 better than 14%
46% of 65 duels better than 20%
33% of 12 situations better than 40%
Anubis14
36% -
0.64 -
72.2 -
0.92-
49% of 55 duels -
30% of 10 situations -
Inferno14
64% -
0.85 -
86.6 -
1.23-
58% of 50 duels -
50% of 10 situations -
Nuke14
36% -
0.72 -
71.1 -
1.06-
50% of 32 duels -
43% of 14 situations -
Cache9
67% -
0.69 -
75.4 -
0.99-
65% of 26 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How S7AR plays

Across 141 matches S7AR averages K/R 0.72, ADR 75.9 and a rating of 1.03. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 46% headshots. The strongest map is Inferno with a 64% win rate in 14 matches. In 60 of 141 matches the rating was 1.10 or higher (43%), in 49 it was below 0.90. In 141 matches with detailed stats: 16 4Ks and 1 ace. Things go best in match 3 of the day (+181 ELO, win rate 70%). Match no. 3 of the day goes best: 70% win rate, +181 ELO. Last 30 days: 133 matches, win rate 52%, net ELO +234.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.