S7-_-

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81 matches tracked
Last updated:

How does S7-_- play?

Rating 1.41 (from 37 matches) K/R 0.97 ADR 98.8 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.41
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.46 ConsistencyShare of matches with a rating of 0.90 or higher. 92%
Rating distribution from 37 matches
outstanding 1.80 and up 19% strong 1.30 to 1.79 35% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 3% very weak below 0.75 5%
Player type
Deals serious damage
More damage per round than the level 10 · 3,000-3,499 ELO average.
Damage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

1.45 K/D and so well above the average (1.05).

Headshot rate 47%−6 pp · Ø 53% better than 19%
K/D 1.45+0.40 · Ø 1.05 better than 99%
Pistol kills per match 3.6

Impact

Strength
Damage and big rounds

3.5 MVPs per match and so well above the average (2.4).

MVPs per match 3.5+1.1 · Ø 2.4 better than 99%

Utility and deaths

Strength
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (71%). Lower is better.

Deaths per round 67%−4 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether S7-_- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 81 before.

Kills per round (K/R)

1.05
MayJunJulAugSepOct

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +26 ELO
26 matches · 50% win rate

S7-_- loses the most ELO in match 1 of the day: +26 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Dust 2
  2. Most kills in a match: 40 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
57% better than 58%
1.04 better than 99%
103.9 better than 99%
1.52 better than 99%
64% of 72 duels better than 94%
36% of 11 situations better than 40%
Mirage24
58% better than 65%
0.93 better than 96%
96.3 better than 95%
1.39-
63% of 24 duels better than 95%
50% of 2 situations better than 82%
Nuke9
67% -
0.88 -
97.5 -
1.19-
54% of 28 duels -
0% of 4 situations -
Anubis6
33% -
0.82 -
83.6 -
1.33-
50% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How S7-_- plays

Across 81 matches S7-_- averages K/R 0.97 and ADR 98.8; the rating across the 37 rated matches is 1.41. Biggest strength: Rating at 1.41, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 47%, better than only 19% of level 10 · 3,000-3,499 ELO players. Averages 21.7 kills per match with 47% headshots. The strongest map is Mirage with a 58% win rate in 24 matches. In 26 of 37 matches the rating was 1.10 or higher (70%), in 3 it was below 0.90. S7-_- loses the most ELO in match 1 of the day (+26 ELO, win rate 50%). Things go best on Mirage (+41 ELO, win rate 58%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.