S4yoo

Poland
64 matches tracked 43 matches in 30 days
Last updated:

How does S4yoo play?

Rating 0.98 (from 43 matches) K/R 0.70 ADR 81.8 from 64 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 43 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

Opening

Average
The first duels of the round
Rounds with first kill 14%+4.0 pp better than 91%
Opening duels won 48%−3 pp better than 21%

Clutch

Weakness
Last one alive
Clutch 1v1 won 34%−5 pp better than 24%
Clutch 1v2 won 14%−7 pp better than 9%
Clutch kills per match 1.2−0.4 better than 11%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 74%
AWP share of kills 14%+3 pp better than 71%
K/D 0.97−0.06 better than 23%
Pistol kills per match 3.2
Knife kills 1 in 64 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.6%−1.7 pp better than 9%
Rounds with 3K 4.1%0.0 pp level
MVPs per match 2.0−0.3 better than 14%
4Ks and aces 8x 4K, 0 aces in 60 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 62%
Utility damage per round 5.9+1.8 better than 88%
Enemies flashed per round 0.35+0.05 better than 65%
Rounds with a death 72%0.0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.68
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.72.

Patterns

From the last 64 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.64 · Ancient
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 30 · Inferno

Maps in detail

from the last 64 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 219
53% level
0.68 better than 21%
79.1 better than 41%
0.96–
52% of 107 duels better than 54%
33% of 3 situations better than 37%
Anubis11
55% –
0.70 –
84.7 –
0.94–
44% of 73 duels –
11% of 9 situations –
Ancient10
50% –
0.73 –
75.9 –
1.10–
58% of 43 duels –
33% of 9 situations –
Inferno9
89% –
0.79 –
93.1 –
1.02–
48% of 62 duels –
75% of 4 situations –
Mirage7
43% –
0.64 –
80.5 –
0.73–
32% of 41 duels –
0% of 1 situations –
Cache4
75% –
0.72 –
84.8 –
1.07–
53% of 32 duels –
67% of 3 situations –
Nuke4
25% –
0.53 –
70.4 –
0.76–
37% of 27 duels –
-

Compared with players on the same level who have at least 15 matches on the map.

How S4yoo plays

Across 64 matches S4yoo averages K/R 0.70 and ADR 81.8; the rating across the 43 rated matches is 0.98. Biggest strength: Rounds with first kill at 14%. That is better than 91% of players on level 10. Most room to improve: Opening duels won at 48%. That is better than only 21% of players on level 10. On average 14.3 kills per match, 55% of them headshots. The strongest map is Anubis with a 55% win rate in 11 matches. In 16 of 43 matches the rating was 1.10 or higher (37%), in 17 it was below 0.90. In 60 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 0.99. Things go best in match 1 of the day (+4 ELO, win rate 62%). Last 30 days: 43 matches, win rate 58%, ELO balance +6.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.