S4MBUKU_PER

Serbia
On FACEIT since 2020 150 matches tracked 76 matches in 30 days
Last updated:

How does S4MBUKU_PER play?

Rating 1.08 K/R 0.78 ADR 82.9 from 150 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 150 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average.
EntryMulti-killsHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 82%
Clutch 1v2 won 23%+3 pp · Ø 20% better than 63%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (48%).

Headshot rate 61%+13 pp · Ø 48% better than 98%
AWP share of kills 10%−1 pp · Ø 11% better than 52%
K/D 1.07+0.07 · Ø 1.00 better than 74%
Pistol kills per match 3.3
Knife kills 2 in 150 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so well above the average (3.9%).

2K rounds 14.5%+1.4 pp · Ø 13.1% better than 80%
3K rounds 5.0%+1.1 pp · Ø 3.9% better than 86%
MVPs per match 2.5+0.3 · Ø 2.2 better than 76%
4Ks and aces 30x 4K, 3 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 1.7−2.5 · Ø 4.2 better than 2%
Enemies flashed per round 0.11−0.17 · Ø 0.28 better than 9%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
Whether S4MBUKU_PER is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 143 matches from the last 3 months and 7 before.

Kills per round (K/R)

0.76
JulAugSepOct

Best month: September 2026 with 0.84.

Patterns

From the last 150 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −22 ELO
25 matches · 44% win rate
On Dust 2 −18 ELO
60 matches · 55% win rate
Between 18:00 and 24:00 −45 ELO, win rate 31%
On Saturdays ±0 ELO, win rate 43%

S4MBUKU_PER loses the most ELO on Anubis: −22 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Anubis
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 52 · Inferno

Maps in detail

from the last 150 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
55% better than 66%
0.79 better than 77%
85.1 better than 75%
1.07 better than 69%
55% of 383 duels better than 74%
45% of 29 situations better than 73%
Anubis25
44% better than 28%
0.81 better than 86%
85.0 better than 74%
1.11 better than 83%
51% of 150 duels right on the average
44% of 18 situations better than 67%
Ancient21
57% better than 71%
0.77 better than 69%
78.9 better than 39%
1.08 better than 72%
48% of 106 duels better than 34%
33% of 12 situations better than 40%
Inferno19
26% better than 1%
0.76 better than 61%
77.9 better than 35%
1.06 better than 58%
53% of 96 duels right on the average
63% of 19 situations better than 92%
Nuke14
57% -
0.73 -
80.7 -
1.02-
45% of 88 duels -
30% of 10 situations -
Mirage11
45% -
0.83 -
86.0 -
1.16-
53% of 64 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How S4MBUKU_PER plays

Across 150 matches S4MBUKU_PER averages K/R 0.78, ADR 82.9 and a rating of 1.08. Biggest strength: Headshot rate at 61%, better than 98% of level 9 players. Most room to improve: Utility damage per round at 1.7, better than only 2% of level 9 players. Averages 17.2 kills per match with 61% headshots. The strongest map is Ancient with a 57% win rate in 21 matches. In 70 of 150 matches the rating was 1.10 or higher (47%), in 46 it was below 0.90. In 142 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: September 2026 at 1.17. S4MBUKU_PER loses the most ELO on Anubis (−22 ELO, win rate 44%). Things go best on Ancient (+86 ELO, win rate 57%). Match no. 2 of the day goes best: 54% win rate, −22 ELO. Last 30 days: 76 matches, win rate 47%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.