S4KR41

Russia
224 matches tracked 30 matches in 30 days
Last updated:

How does S4KR41 play?

Rating 0.95 K/R 0.67 ADR 76.1 from 224 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 224 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 47%−4 pp · Ø 51% better than 28%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 32%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 65%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 77%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 85%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 0.96−0.07 · Ø 1.03 better than 39%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 20%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 20%
MVPs per match 2.1−0.2 · Ø 2.3 better than 40%
4Ks and aces 22x 4K, 2 aces in 153 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.27).

Utility hit rate 35%−1 pp · Ø 36% better than 50%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 65%
Enemies flashed per round 0.46+0.19 · Ø 0.27 better than 89%
Deaths per round 69%−3 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ADR +4.0
= Stayed the same
K/R at 0.67, Rating at 0.96
▼ Got worse
Headshots −4 pp, Win rate −4 pp, ELO −235

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: June 2026 with 0.70. Last 3 months: 0.67 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 224 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −67 ELO
30 matches · 50% win rate
In match 1 of the day +57 ELO
60 matches · 38% win rate
Between 0:00 and 6:00 −22 ELO, win rate 40%
On Fridays −5 ELO, win rate 38%

S4KR41 loses the most ELO on Anubis: −67 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Nuke
  2. Most kills in a match: 32 · Ancient
  3. Longest win streak: 7 wins in a row · Inferno

Maps in detail

from the last 224 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
49% better than 46%
0.66 better than 21%
73.6 better than 20%
0.95 better than 33%
44% of 212 duels better than 19%
31% of 35 situations better than 29%
Dust 249
33% better than 5%
0.59 better than 3%
71.8 better than 12%
0.86 better than 8%
44% of 183 duels better than 17%
42% of 26 situations better than 59%
Ancient35
57% better than 75%
0.73 better than 56%
81.1 better than 59%
1.05 better than 74%
48% of 126 duels better than 39%
42% of 31 situations better than 61%
Anubis30
50% right on the average
0.67 better than 30%
79.4 better than 54%
0.94 better than 38%
47% of 99 duels better than 36%
38% of 24 situations right on the average
Nuke23
61% better than 77%
0.67 better than 20%
75.5 better than 30%
0.96 better than 29%
53% of 77 duels better than 62%
21% of 14 situations better than 12%
Inferno21
48% better than 42%
0.72 better than 57%
81.7 better than 70%
1.00 better than 57%
57% of 77 duels better than 82%
36% of 14 situations better than 46%
Cache8
50% -
0.64 -
72.1 -
0.98-
34% of 35 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How S4KR41 plays

Across 224 matches S4KR41 averages K/R 0.67, ADR 76.1 and a rating of 0.95. Biggest strength: Deaths per round at just 69% (lower is better), better than 89% of level 7 players. Most room to improve: 3K rounds at 3.1%, better than only 20% of level 7 players. Averages 14.7 kills per match with 53% headshots. The strongest map is Nuke with a 61% win rate in 23 matches. In 68 of 224 matches the rating was 1.10 or higher (30%), in 100 it was below 0.90. In 153 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: June 2026 at 1.00. S4KR41 loses the most ELO on Anubis (−67 ELO, win rate 50%). Things go best on Mirage (+94 ELO, win rate 49%). Match no. 3 of the day goes best: 60% win rate, +1 ELO. Improved over the last three months: ADR +4.0. Got weaker: Headshots −4 pp, Win rate −4 pp, ELO −235. Unchanged in recent months: K/R at 0.67, Rating at 0.96. Last 30 days: 30 matches, win rate 50%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.