S3RZ

Ukraine
On FACEIT since 2017 351 matches tracked 74 matches in 30 days
ELO ▲ 322
3,037
30-day peak: 3,127
Rank EU ▼ 568 places
#7,020
Ukraine #393 in Ukraine
30 days · prev. #6,452 · best #4,771
Last updated:

How does S3RZ play?

Rating 1.00 K/R 0.71 ADR 78.7 from 351 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 351 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (299 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 38%−4 pp · Ø 42% better than 43%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 40%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so slightly below the average (1.05).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 4%−8 pp · Ø 12% better than 26%
K/D 1.00−0.05 · Ø 1.05 better than 21%
Pistol kills per match 2.8
Knife kills 4 in 351 matches

Impact

Weakness
Damage and big rounds

2.1 MVPs per match and so well below the average (2.4).

2K rounds 12.9%−0.6 pp · Ø 13.5% better than 26%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 21%
MVPs per match 2.1−0.3 · Ø 2.4 better than 16%
4Ks and aces 44x 4K, 6 aces in 299 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 40%+6 pp · Ø 34% better than 90%
Utility damage per round 4.3+0.4 · Ø 3.9 better than 65%
Enemies flashed per round 0.22−0.10 · Ø 0.32 better than 20%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Rating +0.05, ELO +217
= Stayed the same
ADR at 79.1
▼ Got worse
Headshots −3 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.71 (at the start 0.67). Slightly below the average (0.75).

Patterns

From the last 351 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −183 ELO
53 matches · 43% win rate
On Tuesdays −134 ELO, win rate 43%

S3RZ loses the most ELO on Ancient: −183 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.39 · Mirage
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 351 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage111
55% right on the average
0.75 better than 44%
82.1 better than 49%
1.06 better than 47%
52% of 496 duels better than 46%
39% of 59 situations right on the average
Dust 297
53% better than 43%
0.66 better than 10%
73.7 better than 12%
0.93 better than 10%
47% of 374 duels better than 21%
38% of 50 situations better than 46%
Ancient53
43% better than 13%
0.72 better than 30%
82.1 better than 48%
1.01 better than 32%
45% of 206 duels better than 12%
41% of 27 situations better than 57%
Inferno33
61% better than 47%
0.69 better than 16%
80.2 better than 30%
0.97 better than 13%
49% of 157 duels better than 15%
8% of 12 situations better than 3%
Nuke29
52% better than 29%
0.69 better than 16%
75.8 better than 18%
0.96 better than 14%
43% of 129 duels better than 7%
53% of 19 situations better than 80%
Anubis17
53% better than 43%
0.73 better than 38%
78.2 better than 31%
1.01 better than 32%
48% of 90 duels better than 25%
44% of 9 situations better than 65%
Cache11
45% -
0.74 -
75.2 -
1.04-
56% of 48 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How S3RZ plays

Across 351 matches S3RZ averages K/R 0.71, ADR 78.7 and a rating of 1.00. Biggest strength: Utility hit rate at 40%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Opening duels won at 49%, better than only 21% of level 10 · 3,000-3,499 ELO players. Averages 15.5 kills per match with 56% headshots. The strongest map is Inferno with a 61% win rate in 33 matches. In 119 of 351 matches the rating was 1.10 or higher (34%), in 136 it was below 0.90. In 299 matches with detailed stats: 44 4Ks and 6 aces. Best month by rating: August 2026 at 1.03. S3RZ loses the most ELO on Ancient (−183 ELO, win rate 43%). Things go best on Mirage (+371 ELO, win rate 55%). Improved over the last three months: K/R +0.04, Rating +0.05, ELO +217. Got weaker: Headshots −3 pp, Win rate −4 pp. Unchanged in recent months: ADR at 79.1. Last 30 days: 74 matches, win rate 58%, net ELO +263.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.