S3INT0

Poland
On FACEIT since 2017 225 matches tracked 53 matches in 30 days
ELO ▼ 12
2,488
30-day peak: 2,706
Rank EU
#55,151
Poland #2,921 in Poland
Last updated:

How does S3INT0 play?

Rating 1.01 (from 223 matches) K/R 0.71 ADR 76.7 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 223 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 21%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 46%−5 pp · Ø 51% better than 10%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 26%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.0
Knife kills 4 in 225 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 27%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 15%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 17x 4K, 0 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 74%
Enemies flashed per round 0.51+0.21 · Ø 0.30 better than 92%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +6 pp, ELO +169
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.08, ADR −6.9, Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.70 (at the start 0.75). Slightly below the average (0.74).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −88 ELO
44 matches · 43% win rate
In match 3 of the day −60 ELO
37 matches · 46% win rate
On Dust 2 −30 ELO
42 matches · 55% win rate

S3INT0 loses the most ELO on Ancient: −88 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.75 · Ancient
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
52% right on the average
0.70 better than 30%
76.6 better than 27%
1.01 better than 41%
48% of 233 duels better than 29%
45% of 31 situations better than 73%
Ancient44
43% better than 21%
0.71 better than 32%
75.5 better than 19%
0.99 better than 33%
41% of 152 duels better than 5%
39% of 31 situations better than 54%
Dust 242
55% better than 62%
0.69 better than 23%
76.3 better than 24%
1.01 better than 39%
46% of 166 duels better than 20%
48% of 25 situations better than 78%
Anubis31
58% better than 68%
0.73 better than 41%
78.5 better than 34%
1.02 better than 43%
46% of 99 duels better than 18%
30% of 20 situations better than 33%
Nuke25
48% better than 28%
0.69 better than 20%
75.4 better than 19%
0.97 better than 24%
47% of 86 duels better than 20%
32% of 19 situations better than 26%
Inferno11
64% -
0.82 -
78.3 -
1.21-
63% of 32 duels -
33% of 12 situations -
Cache7
57% -
0.63 -
69.5 -
0.83-
48% of 21 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How S3INT0 plays

Across 225 matches S3INT0 averages K/R 0.71 and ADR 76.7; the rating across the 223 rated matches is 1.01. Biggest strength: Deaths per round at just 69% (lower is better), better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 46% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 80 of 223 matches the rating was 1.10 or higher (36%), in 80 it was below 0.90. In 146 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: June 2026 at 1.07. S3INT0 loses the most ELO on Ancient (−88 ELO, win rate 43%). Things go best on Mirage (+36 ELO, win rate 52%). Match no. 4 of the day goes best: 80% win rate. Improved over the last three months: Headshots +6 pp, ELO +169. Got weaker: K/R −0.05, Rating −0.08, ADR −6.9, Win rate −4 pp. Last 30 days: 53 matches, win rate 49%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.