S1xydo

Kazakhstan
On FACEIT since 2017 89 matches tracked 67 matches in 30 days
ELO ▲ 249
2,727
30-day peak: 2,727
Rank EU
#23,681
Kazakhstan #755 in Kazakhstan
Last updated:

How does S1xydo play?

Rating 1.10 K/R 0.76 ADR 80.2 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 89 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 30% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,511 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 15%
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 17%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 12%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so slightly above the average (1.04).

Headshot rate 52%+2 pp · Ø 50% better than 57%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.13+0.09 · Ø 1.04 better than 74%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).

2K rounds 13.9%+0.4 pp · Ø 13.5% better than 55%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 71%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 16x 4K, 0 aces in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 40%+5 pp · Ø 35% better than 86%
Utility damage per round 3.4−0.9 · Ø 4.3 better than 31%
Enemies flashed per round 0.310.00 · Ø 0.31 right on the average
Deaths per round 67%−5 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether S1xydo is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 89 matches, all from the last 3 months.

Kills per round (K/R)

0.73
AugSepOct

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.38 · Ancient
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage34
56% better than 66%
0.75 right on the average
80.2 better than 44%
1.08 better than 62%
58% of 89 duels better than 83%
21% of 24 situations better than 8%
Dust 221
57% better than 67%
0.78 better than 66%
82.0 better than 52%
1.13 better than 75%
52% of 86 duels right on the average
31% of 13 situations better than 28%
Anubis13
54% -
0.72 -
75.8 -
1.05-
47% of 45 duels -
50% of 6 situations -
Ancient11
73% -
0.81 -
85.7 -
1.19-
63% of 30 duels -
50% of 8 situations -
Nuke4
100% -
0.82 -
78.9 -
1.20-
43% of 14 duels -
0% of 1 situations -
Cache3
67% -
0.52 -
62.4 -
0.70-
20% of 5 duels -
-
Inferno3
0% -
0.80 -
84.3 -
1.18-
70% of 10 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How S1xydo plays

Across 89 matches S1xydo averages K/R 0.76, ADR 80.2 and a rating of 1.10. Biggest strength: Deaths per round at just 67% (lower is better), better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,500-2,749 ELO players. Averages 16.7 kills per match with 52% headshots. The strongest map is Ancient with a 73% win rate in 11 matches. In 40 of 89 matches the rating was 1.10 or higher (45%), in 22 it was below 0.90. In 89 matches with detailed stats: 16 4Ks and 0 aces. Things go best on Dust 2 (+35 ELO, win rate 57%). Match no. 1 of the day goes best: 64% win rate, +18 ELO. Last 30 days: 67 matches, win rate 61%, net ELO +65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.