S1wyyy

United Arab Emirates
On FACEIT since 2019 161 matches tracked
Last updated:

How does S1wyyy play?

Rating 1.07 (from 111 matches) K/R 0.78 ADR 86.9 from 161 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 111 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 25% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
EntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 56%+6 pp · Ø 50% better than 90%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (47%).

Headshot rate 53%+6 pp · Ø 47% better than 80%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 1.00+0.01 · Ø 0.99 better than 51%
Pistol kills per match 3.6
Knife kills 2 in 161 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.1%).

2K rounds 15.6%+2.5 pp · Ø 13.1% better than 95%
3K rounds 5.1%+1.2 pp · Ø 3.9% better than 90%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 16x 4K, 1 ace in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 43%+7 pp · Ø 36% better than 94%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 23%
Enemies flashed per round 0.15−0.12 · Ø 0.27 better than 18%
Deaths per round 77%+4 pp · Ø 73% better than 7%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.10, ADR +7.8, Win rate +7 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −8 pp

Aug to Oct 2026 compared with Dec 2025 to Feb 2026.

Kills per round (K/R)

0.84
DecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.84. Last 3 months: 0.81 (at the start 0.71). Clearly above the average (0.72).

Patterns

From the last 161 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −32 ELO
60 matches · 45% win rate
On Dust 2 −26 ELO
25 matches · 44% win rate
Between 18:00 and 24:00 +29 ELO, win rate 39%
On Sundays −27 ELO, win rate 29%

S1wyyy loses the most ELO on Mirage: −32 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Highest rating in a match: 1.93 · Nuke
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 161 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
45% better than 30%
0.80 better than 82%
90.8 better than 93%
1.11 better than 81%
55% of 217 duels better than 76%
7% of 14 situations better than 2%
Dust 225
44% better than 28%
0.74 better than 57%
86.4 better than 81%
1.01 right on the average
58% of 91 duels better than 87%
50% of 14 situations better than 79%
Ancient23
61% better than 85%
0.78 better than 73%
85.5 better than 75%
1.13 better than 86%
51% of 63 duels right on the average
17% of 12 situations better than 9%
Anubis18
28% better than 2%
0.71 better than 42%
79.6 right on the average
1.03-
58% of 73 duels better than 86%
50% of 4 situations better than 79%
Nuke14
50% -
0.80 -
87.6 -
1.21-
57% of 46 duels -
67% of 6 situations -
Cache10
40% -
0.74 -
83.3 -
0.96-
66% of 47 duels -
29% of 7 situations -
Inferno7
71% -
0.82 -
84.5 -
1.10-
43% of 28 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How S1wyyy plays

Across 161 matches S1wyyy averages K/R 0.78 and ADR 86.9; the rating across the 111 rated matches is 1.07. Biggest strength: Utility hit rate at 43%, better than 94% of level 8 players. Most room to improve: Deaths per round at 77%, better than only 7% of level 8 players. Averages 16.6 kills per match with 53% headshots. The strongest map is Ancient with a 61% win rate in 23 matches. In 54 of 111 matches the rating was 1.10 or higher (49%), in 34 it was below 0.90. In 111 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: September 2026 at 1.12. S1wyyy loses the most ELO on Mirage (−32 ELO, win rate 45%). Things go best on Ancient (+6 ELO, win rate 61%). Match no. 2 of the day goes best: 55% win rate. Improved over the last three months: K/R +0.10, ADR +7.8, Win rate +7 pp. Got weaker: Headshots −8 pp. Last 30 days: 5 matches, win rate 20%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.