S1lentts

Ukraine
On FACEIT since 2022 385 matches tracked 134 matches in 30 days
ELO ▲ 6
3,052
30-day peak: 3,186
Rank EU ▼ 1,921 places
#6,622
Ukraine #377 in Ukraine
30 days · prev. #4,701 · best #3,641
Last updated:

How does S1lentts play?

Rating 1.08 K/R 0.78 ADR 82.5 from 385 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 385 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (311 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 88%
Opening duels won 57%+5 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

1.4 clutch kills per match and so clearly below the average (1.5).

Clutch 1v1 won 43%+3 pp · Ø 40% better than 70%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.4−0.1 · Ø 1.5 better than 30%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so just above the average (53%).

Headshot rate 54%+1 pp · Ø 53% better than 56%
AWP share of kills 27%+15 pp · Ø 12% better than 90%
K/D 1.08+0.03 · Ø 1.05 better than 49%
Pistol kills per match 3.4
Knife kills 1 in 385 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.2%).

2K rounds 13.8%+0.3 pp · Ø 13.5% better than 48%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 68%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 67x 4K, 7 aces in 311 matches

Utility and deaths

Average
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (3.9).

Utility hit rate 28%−6 pp · Ø 34% better than 13%
Utility damage per round 2.6−1.3 · Ø 3.9 better than 13%
Enemies flashed per round 0.42+0.10 · Ø 0.32 better than 78%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.10
= Stayed the same
ADR at 82.8, ELO at 3,078
▼ Got worse
Headshots −4 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.79 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 385 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −207 ELO
67 matches · 49% win rate
On Nuke −136 ELO
51 matches · 47% win rate
Between 0:00 and 6:00 −180 ELO, win rate 42%
On Tuesdays +153 ELO, win rate 45%

S1lentts loses the most ELO on Dust 2: −207 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.54 · Nuke
  3. Most kills in a match: 48 · Mirage

Maps in detail

from the last 385 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage121
50% better than 29%
0.83 better than 79%
88.2 better than 77%
1.12 better than 67%
60% of 686 duels better than 87%
37% of 60 situations better than 43%
Anubis67
61% better than 71%
0.80 better than 71%
83.0 better than 57%
1.11 better than 64%
55% of 401 duels better than 64%
48% of 29 situations better than 71%
Dust 267
49% better than 27%
0.77 better than 55%
81.9 better than 49%
1.07 better than 47%
57% of 398 duels better than 74%
33% of 33 situations better than 33%
Nuke51
47% better than 19%
0.73 better than 32%
76.4 better than 22%
1.03 better than 33%
58% of 220 duels better than 74%
52% of 27 situations better than 78%
Ancient44
52% better than 37%
0.74 better than 41%
79.6 better than 35%
0.99 better than 26%
54% of 190 duels better than 60%
43% of 21 situations better than 63%
Inferno34
56% better than 30%
0.74 better than 33%
75.0 better than 10%
1.06 better than 32%
55% of 149 duels better than 43%
29% of 17 situations better than 27%

Compared with players on the same level who have at least 15 matches on the map.

How S1lentts plays

Across 385 matches S1lentts averages K/R 0.78, ADR 82.5 and a rating of 1.08. Biggest strength: Rounds with first kill at 14%, better than 88% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 28%, better than only 13% of level 10 · 3,000-3,499 ELO players. Averages 17.3 kills per match with 54% headshots. The strongest map is Anubis with a 61% win rate in 67 matches. In 181 of 385 matches the rating was 1.10 or higher (47%), in 119 it was below 0.90. In 311 matches with detailed stats: 67 4Ks and 7 aces. Best month by rating: August 2026 at 1.11. S1lentts loses the most ELO on Dust 2 (−207 ELO, win rate 49%). Things go best on Anubis (+182 ELO, win rate 61%). Match no. 4 of the day goes best: 61% win rate, +158 ELO. Improved over the last three months: K/R +0.05, Rating +0.10. Got weaker: Headshots −4 pp, Win rate −4 pp. Unchanged in recent months: ADR at 82.8, ELO at 3,078. Last 30 days: 134 matches, win rate 49%, net ELO −165.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.