S1lentTi

Russia
157 matches tracked
Last updated:

How does S1lentTi play?

K/R 0.70 ADR 75.1 from 157 matches
Player type
Hits the head
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 36%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 65%+14 pp better than 99%
AWP share of kills 12%+1 pp better than 64%
K/D 0.96−0.07 better than 22%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds
Rounds with 2K 13.6%+0.3 pp better than 53%
Rounds with 3K 3.7%−0.4 pp better than 32%
MVPs per match 2.30.0 level
4Ks and aces 12x 4K, 1 ace in 89 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 25%
Utility damage per round 3.5−0.6 better than 33%
Enemies flashed per round 0.41+0.11 better than 79%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +4 pp
= Stayed the same
K/R at 0.70, ADR at 76.1, Headshots at 65%
▼ Got worse
ELO −190

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.70. Last 3 months: 0.70 (at the start 0.69).

Patterns

From the last 157 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −56 ELO
43 matches · 42% wins
From match 5 of the day −29 ELO
77 matches · 42% wins
On Mirage −24 ELO
60 matches · 55% wins

S1lentTi loses the most ELO on Dust 2: −56 ELO, 42% wins

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 32 · Dust 2

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
55% better than 61%
0.70 better than 30%
75.5 better than 23%
-
51% of 257 duels better than 47%
31% of 39 situations better than 28%
Dust 243
42% better than 17%
0.73 better than 46%
77.9 better than 34%
-
49% of 218 duels better than 37%
32% of 19 situations better than 32%
Ancient19
58% better than 69%
0.73 better than 41%
74.9 better than 16%
-
54% of 71 duels better than 66%
63% of 16 situations better than 95%
Anubis17
47% better than 30%
0.67 better than 16%
73.7 better than 14%
-
63% of 72 duels better than 95%
20% of 5 situations better than 14%
Cache8
38% -
0.54 -
58.9 -
-
48% of 27 duels -
0% of 1 situations -
Nuke8
25% -
0.60 -
66.7 -
-
38% of 39 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How S1lentTi plays

Biggest strength: Headshot rate at 65%. That is better than 99% of players on level 10. Most room to improve: Damage per round (ADR) at 75.1. That is better than only 16% of players on level 10. On average 15.1 kills per match, 65% of them headshots. The strongest map is Ancient with a 58% win rate in 19 matches. In 89 matches with detailed stats: 12 4Ks and 1 aces. S1lentTi loses the most ELO on Dust 2 (−56 ELO, win rate 42%). Things go best in match 1 of the day (−26 ELO, win rate 56%). Improved over the last three months: Win rate +4 pp. Got weaker: ELO −190. Unchanged in recent months: K/R at 0.70, ADR at 76.1, Headshots at 65%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.