S1ifour

Japan
On FACEIT since 2024 151 matches tracked 29 matches in 30 days
Last updated:

How does S1ifour play?

Rating 1.01 (from 129 matches) K/R 0.74 ADR 80.3 from 151 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 129 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−3 pp · Ø 50% better than 21%

Clutch

Weakness
Last one alive

11% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 11%−9 pp · Ø 20% better than 4%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 14%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (48%).

Headshot rate 58%+10 pp · Ø 48% better than 94%
AWP share of kills 4%−7 pp · Ø 11% better than 22%
K/D 0.98−0.02 · Ø 1.00 better than 38%
Pistol kills per match 2.9
Knife kills 6 in 151 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.1%).

2K rounds 14.0%+0.9 pp · Ø 13.1% better than 70%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 27x 4K, 2 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 30%−6 pp · Ø 36% better than 16%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 60%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, ADR at 80.7, Headshots at 58%
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.74 (at the start 0.72). Just above the average (0.72).

Patterns

From the last 151 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −56 ELO
34 matches · 44% win rate
On Inferno −21 ELO
20 matches · 50% win rate
On Mondays +30 ELO, win rate 44%

S1ifour loses the most ELO in match 1 of the day: −56 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Anubis
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 1.90 · Ancient

Maps in detail

from the last 151 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
57% better than 72%
0.79 better than 77%
84.8 better than 74%
1.14 better than 85%
48% of 147 duels better than 35%
29% of 21 situations better than 24%
Dust 231
55% better than 66%
0.70 better than 34%
78.0 better than 40%
0.96 better than 29%
42% of 159 duels better than 11%
46% of 13 situations better than 74%
Anubis24
67% better than 90%
0.79 better than 80%
81.9 better than 60%
1.06 better than 65%
49% of 112 duels better than 39%
27% of 11 situations better than 25%
Inferno20
50% better than 39%
0.71 better than 40%
74.9 better than 24%
0.94 better than 23%
48% of 84 duels better than 25%
17% of 6 situations better than 9%
Ancient16
50% right on the average
0.67 better than 16%
76.5 better than 26%
0.91-
47% of 57 duels better than 28%
60% of 5 situations better than 93%
Cache10
40% -
0.64 -
79.8 -
0.85-
61% of 38 duels -
33% of 3 situations -
Nuke10
50% -
0.80 -
88.0 -
1.08-
47% of 32 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How S1ifour plays

Across 151 matches S1ifour averages K/R 0.74 and ADR 80.3; the rating across the 129 rated matches is 1.01. Biggest strength: Headshot rate at 58%, better than 94% of level 9 players. Most room to improve: Utility hit rate at 30%, better than only 16% of level 9 players. Averages 16.3 kills per match with 58% headshots. The strongest map is Anubis with a 67% win rate in 24 matches. In 50 of 129 matches the rating was 1.10 or higher (39%), in 51 it was below 0.90. In 129 matches with detailed stats: 27 4Ks and 2 aces. Best month by rating: September 2026 at 1.03. S1ifour loses the most ELO in match 1 of the day (−56 ELO, win rate 44%). Things go best on Dust 2 (+79 ELO, win rate 55%). Match no. 2 of the day goes best: 68% win rate, −1 ELO. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.74, ADR at 80.7, Headshots at 58%. Last 30 days: 29 matches, win rate 48%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.