S1cK666

Spain
158 matches tracked 31 matches in 30 days
Last updated:

How does S1cK666 play?

Rating 1.01 (from 138 matches) K/R 0.70 ADR 73.0 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 138 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 12% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 29%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 52%+2 pp · Ø 50% better than 67%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 13%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (47%).

Headshot rate 43%−4 pp · Ø 47% better than 27%
AWP share of kills 21%+10 pp · Ø 11% better than 88%
K/D 0.990.00 · Ø 0.99 right on the average
Pistol kills per match 2.8
Knife kills 4 in 158 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.7%−0.4 pp · Ø 13.1% better than 37%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 56%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 6x 4K, 1 ace in 59 matches

Utility and deaths

Weakness
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 24%−12 pp · Ø 36% better than 2%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 12%
Enemies flashed per round 0.13−0.14 · Ø 0.27 better than 13%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp, Win rate +18 pp, ELO +470
= Stayed the same
K/R at 0.70, Rating at 0.99, ADR at 71.9
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months unchanged at 0.70. Just below the average (0.72).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −35 ELO
30 matches · 47% win rate
In match 2 of the day −35 ELO
26 matches · 42% win rate
On Mirage −27 ELO
40 matches · 60% win rate

S1cK666 loses the most ELO on Ancient: −35 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Mirage
  2. Longest win streak: 5 wins in a row · Ancient
  3. Highest rating in a match: 2.05 · Anubis

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
60% better than 81%
0.74 better than 57%
75.5 better than 28%
1.05 better than 64%
51% of 121 duels right on the average
36% of 22 situations better than 44%
Anubis31
58% better than 73%
0.81 better than 87%
80.3 better than 53%
1.19 better than 95%
57% of 103 duels better than 83%
30% of 20 situations better than 30%
Ancient30
47% better than 41%
0.56 better than 1%
63.3 better than 1%
0.82 better than 5%
44% of 87 duels better than 18%
25% of 16 situations better than 21%
Dust 222
41% better than 22%
0.69 better than 33%
71.9 better than 13%
0.96 better than 33%
48% of 88 duels better than 35%
42% of 12 situations better than 62%
Cache13
46% -
0.73 -
75.8 -
1.02-
58% of 50 duels -
14% of 7 situations -
Inferno12
50% -
0.60 -
67.0 -
0.85-
49% of 47 duels -
0% of 3 situations -
Nuke9
33% -
0.76 -
80.8 -
1.08-
45% of 38 duels -
0% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How S1cK666 plays

Across 158 matches S1cK666 averages K/R 0.70 and ADR 73.0; the rating across the 138 rated matches is 1.01. Most room to improve: Utility hit rate at 24%, better than only 2% of level 8 players. Averages 14.6 kills per match with 43% headshots. The strongest map is Mirage with a 60% win rate in 40 matches. In 49 of 138 matches the rating was 1.10 or higher (36%), in 59 it was below 0.90. In 59 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: August 2026 at 1.15. S1cK666 loses the most ELO on Ancient (−35 ELO, win rate 47%). Things go best in match 1 of the day (+54 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +54 ELO. Improved over the last three months: Headshots +3 pp, Win rate +18 pp, ELO +470. Unchanged in recent months: K/R at 0.70, Rating at 0.99, ADR at 71.9. Last 30 days: 31 matches, win rate 58%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.