S1__S1

Russia
On FACEIT since 2019 84 matches tracked 29 matches in 30 days
Last updated:

How does S1__S1 play?

Rating 1.13 K/R 0.80 ADR 83.1 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 84 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 31% good 1.10 to 1.29 14% normal 0.90 to 1.09 27% weak 0.75 to 0.89 7% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Strength
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 37%+26 pp · Ø 11% better than 99%
K/D 1.15+0.12 · Ø 1.03 better than 81%
Pistol kills per match 3.0
Knife kills 1 in 84 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.1%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 69%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 93%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 10x 4K, 2 aces in 49 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 39%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, Rating +0.08
= Stayed the same
ADR at 83.7
▼ Got worse
Headshots −6 pp, Win rate −5 pp, ELO −178

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: October 2026 with 0.88. Last 3 months: 0.81 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −51 ELO
30 matches · 53% win rate
On Mirage −22 ELO
24 matches · 38% win rate

S1__S1 loses the most ELO on Dust 2: −51 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.25 · Dust 2
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
53% better than 56%
0.76 better than 57%
80.3 better than 45%
1.07 better than 60%
52% of 146 duels better than 53%
44% of 18 situations better than 68%
Mirage24
38% better than 8%
0.78 better than 66%
82.2 better than 55%
1.10 better than 69%
55% of 146 duels better than 71%
42% of 19 situations better than 62%
Ancient9
56% -
0.89 -
92.1 -
1.25-
54% of 48 duels -
50% of 4 situations -
Cache9
56% -
0.89 -
88.9 -
1.28-
62% of 45 duels -
25% of 4 situations -
Inferno9
78% -
0.78 -
78.2 -
1.14-
57% of 56 duels -
50% of 6 situations -
Anubis3
33% -
0.75 -
89.7 -
1.07-
47% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How S1__S1 plays

Across 84 matches S1__S1 averages K/R 0.80, ADR 83.1 and a rating of 1.13. Biggest strength: Rounds with first kill at 15%, better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 44% headshots. The strongest map is Dust 2 with a 53% win rate in 30 matches. In 41 of 84 matches the rating was 1.10 or higher (49%), in 20 it was below 0.90. In 49 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: October 2026 at 1.24. S1__S1 loses the most ELO on Dust 2 (−51 ELO, win rate 53%). Improved over the last three months: K/R +0.04, Rating +0.08. Got weaker: Headshots −6 pp, Win rate −5 pp, ELO −178. Unchanged in recent months: ADR at 83.7. Last 30 days: 29 matches, win rate 55%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.