S1ZZ_

Canada
60 matches tracked 14 matches in 30 days
Last updated:

How does S1ZZ_ play?

Rating 0.85 K/R 0.59 ADR 70.9 from 60 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.85
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 40%
Rating distribution from 60 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 12% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 43%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most
Level 6

Compared with 949 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 25%
Opening duels won 46%−4 pp · Ø 50% better than 22%

Clutch

Weakness
Last one alive

21% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 21%−18 pp · Ø 39% better than 2%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 17%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Weakness
Where do the kills come from?

0.82 K/D and so clearly below the average (1.00).

Headshot rate 39%−6 pp · Ø 45% better than 18%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.82−0.18 · Ø 1.00 better than 4%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 8.3% of rounds and so well below the average (13.2%).

2K rounds 8.3%−4.9 pp · Ø 13.2% better than 1%
3K rounds 3.2%−0.8 pp · Ø 4.0% better than 26%
MVPs per match 1.6−0.6 · Ø 2.2 better than 4%
4Ks and aces 9x 4K, 0 aces in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 47%+12 pp · Ø 35% better than 97%
Utility damage per round 5.3+1.4 · Ø 3.9 better than 78%
Enemies flashed per round 0.27+0.02 · Ø 0.25 better than 55%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 6 average
Whether S1ZZ_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 60 matches, all from the last 3 months.

Kills per round (K/R)

0.58
AugSepOct

Patterns

From the last 60 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Inferno
  2. Most kills in a match: 31 · Nuke
  3. Highest rating in a match: 1.43 · Ancient

Maps in detail

from the last 60 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno16
50% better than 42%
0.53 better than 1%
69.3 better than 9%
0.77 better than 1%
41% of 74 duels better than 9%
8% of 12 situations better than 6%
Cache11
55% -
0.66 -
74.1 -
0.99-
56% of 43 duels -
33% of 6 situations -
Anubis10
10% -
0.56 -
64.6 -
0.81-
22% of 27 duels -
50% of 4 situations -
Nuke10
50% -
0.66 -
75.9 -
0.92-
53% of 55 duels -
0% of 3 situations -
Ancient6
17% -
0.62 -
75.2 -
0.83-
65% of 23 duels -
50% of 2 situations -
Mirage6
33% -
0.52 -
67.1 -
0.73-
44% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How S1ZZ_ plays

Across 60 matches S1ZZ_ averages K/R 0.59, ADR 70.9 and a rating of 0.85. Biggest strength: Utility hit rate at 47%, better than 97% of level 6 players. Most room to improve: Clutch 1v1 won at 21%, better than only 2% of level 6 players. Averages 13.0 kills per match with 39% headshots. The strongest map is Cache with a 55% win rate in 11 matches. In 11 of 60 matches the rating was 1.10 or higher (18%), in 36 it was below 0.90. In 60 matches with detailed stats: 9 4Ks and 0 aces. Last 30 days: 14 matches, win rate 21%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.