S1K-_-
Name history of S1K-_-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does S1K-_- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).
Compared with 2,097 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (11%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average47% headshots and so clearly below the average (50%).
Impact
AverageExactly 3 kills in 3.1% of rounds and so well below the average (4.1%).
Utility and deaths
Average0.08 enemies flashed per round and so well below the average (0.30).
Progress
One value per month, dashed line is the level 10 · all ELO ranges averageSep to Oct 2026 compared with Mar to Jun 2026.
Kills per round (K/R)
Best month: June 2026 with 0.79. Last 3 months: 0.71 (at the start 0.74). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.17. Last 3 months: 1.01 (at the start 1.17). Just below the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 79.0. Last 3 months: 74.6 (at the start 74.9). Clearly below the average (80.8).
Share of headshot kills
Best month: October 2026 with 54%. Last 3 months: 47% (at the start 46%). Clearly below the average (50%).
Matches won (win rate)
Best month: June 2026 with 71%. Last 3 months: 51% (at the start 56%). Just above the average (50%).
Best month: October 2026 with 2,153.
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 40%.
Patterns
From the last 149 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
S1K-_- loses the most ELO on Mirage: −54 ELO, 38% win rate
Records and milestones
from recorded matches- Most kills in a match: 40 · Mirage
- Longest win streak: 7 wins in a row · Inferno
- Highest rating in a match: 1.98 · Mirage
Maps in detail
from the last 149 matchesCompared with players on the same level who have at least 15 matches on the map.
How S1K-_- plays
Across 149 matches S1K-_- averages K/R 0.72 and ADR 74.7; the rating across the 123 rated matches is 1.04. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · all ELO ranges players. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 10 · all ELO ranges players. Averages 16.0 kills per match with 47% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 48 of 123 matches the rating was 1.10 or higher (39%), in 40 it was below 0.90. In 99 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: June 2026 at 1.17. S1K-_- loses the most ELO on Mirage (−54 ELO, win rate 38%). Things go best in match 1 of the day (+73 ELO, win rate 58%). Match no. 4 of the day goes best: 65% win rate, +33 ELO. Got weaker: Rating −0.16, Win rate −5 pp. Unchanged in recent months: K/R at 0.71, ADR at 74.6, Headshots at 47%. Last 30 days: 46 matches, win rate 52%, net ELO +101.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.