S0uthS1d3

Russia
On FACEIT since 2016 185 matches tracked 69 matches in 30 days
ELO ▲ 47
2,932
30-day peak: 2,996
Rank EU ▼ 5,361 places
#10,711
Russia #3,062 in Russia
30 days · prev. #5,350 · best #4,357
Last updated:

How does S0uthS1d3 play?

Rating 1.02 (from 135 matches) K/R 0.74 ADR 79.5 from 185 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 135 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 27%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 48%−4 pp · Ø 52% better than 17%

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (41%).

Clutch 1v1 won 27%−14 pp · Ø 41% better than 4%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 5%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (52%).

Headshot rate 47%−5 pp · Ø 52% better than 23%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.04−0.01 · Ø 1.05 better than 40%
Pistol kills per match 2.5
Knife kills 2 in 185 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.1% of rounds and so clearly below the average (13.6%).

2K rounds 12.1%−1.5 pp · Ø 13.6% better than 13%
3K rounds 3.4%−0.9 pp · Ø 4.3% better than 15%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 13x 4K, 0 aces in 104 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.0).

Utility hit rate 30%−4 pp · Ø 34% better than 20%
Utility damage per round 2.6−1.4 · Ø 4.0 better than 12%
Enemies flashed per round 0.20−0.11 · Ø 0.31 better than 19%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +12 pp, ELO +181
= Stayed the same
Headshots at 47%
▼ Got worse
K/R −0.11, Rating −0.21, ADR −11.3

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.69 (at the start 0.80). Clearly below the average (0.75).

Patterns

From the last 185 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −90 ELO
55 matches · 51% win rate
On Ancient −5 ELO
29 matches · 48% win rate
Between 12:00 and 18:00 −29 ELO, win rate 46%
On Thursdays −6 ELO, win rate 45%

S0uthS1d3 loses the most ELO on Mirage: −90 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Mirage
  2. Longest win streak: 8 wins in a row · Nuke
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 185 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
51% better than 40%
0.75 better than 47%
82.8 better than 54%
1.06 right on the average
55% of 179 duels better than 67%
41% of 27 situations better than 58%
Ancient29
48% better than 31%
0.73 better than 38%
78.8 better than 32%
1.02 better than 39%
42% of 62 duels better than 6%
27% of 15 situations better than 22%
Nuke27
59% better than 58%
0.67 better than 11%
73.4 better than 10%
0.92 better than 8%
45% of 86 duels better than 12%
20% of 10 situations better than 11%
Anubis26
62% better than 76%
0.76 better than 54%
80.0 better than 40%
0.99 better than 27%
52% of 105 duels right on the average
22% of 18 situations better than 14%
Dust 224
42% better than 13%
0.82 better than 78%
86.1 better than 71%
1.17-
64% of 74 duels better than 95%
38% of 8 situations right on the average
Cache10
50% -
0.57 -
65.9 -
0.83-
55% of 33 duels -
0% of 4 situations -
Inferno10
70% -
0.73 -
74.5 -
1.00-
45% of 44 duels -
33% of 3 situations -
Overpass3
67% -
0.71 -
68.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How S0uthS1d3 plays

Across 185 matches S0uthS1d3 averages K/R 0.74 and ADR 79.5; the rating across the 135 rated matches is 1.02. Most room to improve: Clutch 1v1 won at 27%, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 16.1 kills per match with 47% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 50 of 135 matches the rating was 1.10 or higher (37%), in 55 it was below 0.90. In 104 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: July 2026 at 1.18. S0uthS1d3 loses the most ELO on Mirage (−90 ELO, win rate 51%). Things go best on Nuke (+25 ELO, win rate 59%). Match no. 2 of the day goes best: 60% win rate, −55 ELO. Improved over the last three months: Win rate +12 pp, ELO +181. Got weaker: K/R −0.11, Rating −0.21, ADR −11.3. Unchanged in recent months: Headshots at 47%. Last 30 days: 69 matches, win rate 58%, net ELO −48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.