S0lncePeak

Russia
On FACEIT since 2017 241 matches tracked 81 matches in 30 days
ELO ▼ 350
2,185
30-day peak: 2,535
Rank EU
#141,351
Russia #40,223 in Russia
Last updated:
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How does S0lncePeak play?

Rating 0.92 K/R 0.67 ADR 78.6 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 241 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 31%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 53%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.02).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.89−0.13 · Ø 1.02 better than 8%
Pistol kills per match 2.6
Knife kills 6 in 241 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 12.7%−0.6 pp · Ø 13.3% better than 30%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 10%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 20x 4K, 6 aces in 161 matches

Utility and deaths

Weakness
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 27%−8 pp · Ø 35% better than 6%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 19%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 71%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.67, Rating at 0.91, ADR at 78.1
▼ Got worse
Win rate −10 pp, ELO −72

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.67 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 241 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −39 ELO
77 matches · 53% win rate
In match 3 of the day +11 ELO
40 matches · 40% win rate
Between 12:00 and 18:00 +49 ELO, win rate 45%
On Thursdays +52 ELO, win rate 41%

S0lncePeak loses the most ELO on Dust 2: −39 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Ancient
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 1.91 · Dust 2

Maps in detail

from the last 241 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
53% better than 56%
0.68 better than 22%
77.9 better than 35%
0.92 better than 15%
43% of 364 duels better than 12%
34% of 29 situations better than 43%
Mirage70
54% better than 61%
0.66 better than 16%
79.1 better than 43%
0.89 better than 11%
44% of 393 duels better than 14%
50% of 28 situations better than 80%
Anubis36
50% better than 43%
0.69 better than 26%
77.9 better than 33%
0.99 better than 35%
48% of 167 duels better than 30%
48% of 21 situations better than 75%
Ancient28
50% better than 45%
0.69 better than 24%
81.8 better than 51%
0.92 better than 14%
54% of 156 duels better than 66%
53% of 17 situations better than 85%
Nuke14
50% -
0.69 -
77.0 -
0.93-
50% of 86 duels -
43% of 7 situations -
Inferno10
20% -
0.56 -
74.4 -
0.73-
36% of 45 duels -
25% of 8 situations -
Cache6
50% -
0.73 -
82.4 -
1.06-
48% of 44 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How S0lncePeak plays

Across 241 matches S0lncePeak averages K/R 0.67, ADR 78.6 and a rating of 0.92. Most room to improve: Utility hit rate at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 45% headshots. The strongest map is Mirage with a 54% win rate in 70 matches. In 65 of 241 matches the rating was 1.10 or higher (27%), in 120 it was below 0.90. In 161 matches with detailed stats: 20 4Ks and 6 aces. Best month by rating: October 2026 at 0.97. S0lncePeak loses the most ELO on Dust 2 (−39 ELO, win rate 53%). Things go best on Anubis (+50 ELO, win rate 50%). Match no. 2 of the day goes best: 63% win rate, +12 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −10 pp, ELO −72. Unchanged in recent months: K/R at 0.67, Rating at 0.91, ADR at 78.1. Last 30 days: 81 matches, win rate 51%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.