S0LD1ER1337

Kazakhstan
On FACEIT since 2024 209 matches tracked 43 matches in 30 days
Last updated:

How does S0LD1ER1337 play?

Rating 0.94 K/R 0.67 ADR 72.6 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 209 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 30%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

2,500-2,749 ELO

Compared with 2,463 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−2 pp · Ø 52% better than 33%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 15%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 21%+9 pp · Ø 12% better than 87%
K/D 0.92−0.12 · Ø 1.04 better than 8%
Pistol kills per match 3.0
Zeus kills1 in 209 matches
Knife kills 7 in 209 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.6%).

2K rounds 12.2%−1.4 pp · Ø 13.6% better than 14%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 19%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 20x 4K, 3 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 32%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 42%
Enemies flashed per round 0.27−0.04 · Ø 0.31 better than 43%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, Rating at 0.93, ADR at 72.9, Headshots at 50%
▼ Got worse
Win rate −10 pp, ELO −116

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.67 (at the start 0.68). Clearly below the average (0.75).

Patterns

From the last 209 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −42 ELO
43 matches · 40% win rate
In match 2 of the day −41 ELO
41 matches · 41% win rate
Between 12:00 and 18:00 −50 ELO, win rate 46%
On Tuesdays −16 ELO, win rate 38%

S0LD1ER1337 loses the most ELO on Ancient: −42 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.90 · Mirage
  2. Most kills in a match: 43 · Dust 2
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage69
54% better than 58%
0.66 better than 12%
71.3 better than 8%
0.94 better than 17%
52% of 318 duels right on the average
29% of 34 situations better than 25%
Ancient43
40% better than 13%
0.69 better than 20%
76.9 better than 22%
0.96 better than 21%
52% of 207 duels right on the average
26% of 19 situations better than 18%
Dust 242
52% better than 47%
0.65 better than 9%
69.9 better than 4%
0.91 better than 8%
47% of 226 duels better than 22%
42% of 24 situations better than 61%
Anubis19
37% better than 6%
0.68 better than 17%
74.2 better than 13%
0.91 better than 8%
48% of 97 duels better than 26%
14% of 14 situations better than 6%
Inferno16
56% better than 57%
0.66 better than 6%
72.1 better than 6%
0.89 better than 3%
50% of 82 duels better than 26%
33% of 6 situations better than 35%
Cache10
70% -
0.67 -
69.4 -
0.94-
43% of 63 duels -
25% of 4 situations -
Nuke9
78% -
0.73 -
76.7 -
1.04-
53% of 49 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How S0LD1ER1337 plays

Across 209 matches S0LD1ER1337 averages K/R 0.67, ADR 72.6 and a rating of 0.94. Most room to improve: Damage per round (ADR) at 72.6, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 14.9 kills per match with 51% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 57 of 209 matches the rating was 1.10 or higher (27%), in 97 it was below 0.90. In 154 matches with detailed stats: 20 4Ks and 3 aces. Best month by rating: June 2026 at 1.05. S0LD1ER1337 loses the most ELO on Ancient (−42 ELO, win rate 40%). Things go best on Mirage (+40 ELO, win rate 54%). Match no. 1 of the day goes best: 61% win rate, −67 ELO. Got weaker: Win rate −10 pp, ELO −116. Unchanged in recent months: K/R at 0.67, Rating at 0.93, ADR at 72.9, Headshots at 50%. Last 30 days: 43 matches, win rate 47%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.