Ryuma_

Turkey
201 matches tracked 67 matches in 30 days
Last updated:

How does Ryuma_ play?

Rating 1.05 K/R 0.76 ADR 85.2 from 201 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 201 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 15%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most
Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 48%−1 pp · Ø 49% better than 30%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 43%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (48%).

Headshot rate 39%−9 pp · Ø 48% better than 10%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 1.05+0.08 · Ø 0.97 better than 70%
Pistol kills per match 2.6
Knife kills 2 in 201 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 14.0%+1.2 pp · Ø 12.8% better than 74%
3K rounds 4.3%+0.5 pp · Ø 3.8% better than 68%
MVPs per match 2.5+0.3 · Ø 2.2 better than 81%
4Ks and aces 31x 4K, 7 aces in 201 matches

Utility and deaths

Average
Nades, flashes and deaths

6.9 utility damage per round and so well above the average (4.1).

Utility hit rate 41%+5 pp · Ø 36% better than 86%
Utility damage per round 6.9+2.8 · Ø 4.1 better than 94%
Enemies flashed per round 0.15−0.12 · Ø 0.27 better than 17%
Deaths per round 72%−1 pp · Ø 73% better than 55%

Progress

One value per month, dashed line is the level 8 average
Whether Ryuma_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 201 matches, all from the last 3 months.

Kills per round (K/R)

0.78
AugSepOct

Best month: October 2026 with 0.78.

Patterns

From the last 201 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −86 ELO
51 matches · 51% win rate
On Dust 2 −56 ELO
63 matches · 52% win rate
In match 2 of the day −54 ELO
37 matches · 46% win rate

Ryuma_ loses the most ELO on Inferno: −86 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.44 · Inferno
  2. Most kills in a match: 32 · Dust 2
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 201 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 263
52% better than 55%
0.73 better than 53%
80.9 better than 57%
0.99 better than 43%
44% of 194 duels better than 17%
37% of 41 situations better than 49%
Inferno51
51% better than 48%
0.78 better than 80%
88.8 better than 89%
1.08 better than 75%
51% of 150 duels right on the average
27% of 30 situations better than 26%
Anubis42
52% better than 53%
0.78 better than 77%
84.2 better than 73%
1.09 better than 77%
48% of 168 duels better than 38%
35% of 46 situations better than 39%
Nuke18
50% better than 34%
0.77 better than 58%
87.9 better than 74%
1.05 better than 52%
50% of 72 duels better than 39%
43% of 7 situations better than 57%
Cache12
58% -
0.77 -
86.9 -
1.07-
61% of 31 duels -
55% of 11 situations -
Vertigo9
67% -
0.90 -
97.6 -
1.31-
57% of 30 duels -
50% of 10 situations -
Ancient5
20% -
0.70 -
85.6 -
0.87-
38% of 24 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ryuma_ plays

Across 201 matches Ryuma_ averages K/R 0.76, ADR 85.2 and a rating of 1.05. Biggest strength: Utility damage per round at 6.9, better than 94% of level 8 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 8 players. Averages 17.1 kills per match with 39% headshots. The strongest map is Cache with a 58% win rate in 12 matches. In 83 of 201 matches the rating was 1.10 or higher (41%), in 66 it was below 0.90. In 201 matches with detailed stats: 31 4Ks and 7 aces. Best month by rating: October 2026 at 1.10. Ryuma_ loses the most ELO on Inferno (−86 ELO, win rate 51%). Things go best on Anubis (+76 ELO, win rate 52%). Match no. 4 of the day goes best: 69% win rate, +3 ELO. Last 30 days: 67 matches, win rate 60%, net ELO +45.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.