Ryukk__

Georgia
On FACEIT since 2025 115 matches tracked 36 matches in 30 days
Last updated:

How does Ryukk__ play?

Rating 0.96 K/R 0.70 ADR 75.9 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 115 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 18% normal 0.90 to 1.09 16% weak 0.75 to 0.89 23% very weak below 0.75 26%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average. More first kills per match than the level 5 average.
AWPerEntry
better than most on level 5 about average weaker than most
Level 5

Compared with 696 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 25%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 27%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (44%).

Headshot rate 34%−10 pp · Ø 44% better than 7%
AWP share of kills 37%+27 pp · Ø 10% better than 97%
K/D 0.94−0.04 · Ø 0.98 better than 46%
Pistol kills per match 2.2
Knife kills 3 in 115 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just above the average (3.8%).

2K rounds 12.3%−0.8 pp · Ø 13.1% better than 41%
3K rounds 4.0%+0.2 pp · Ø 3.8% better than 70%
MVPs per match 2.1−0.1 · Ø 2.2 better than 55%
4Ks and aces 20x 4K, 0 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (3.9).

Utility hit rate 31%−4 pp · Ø 35% better than 29%
Utility damage per round 2.8−1.1 · Ø 3.9 better than 22%
Enemies flashed per round 0.20−0.04 · Ø 0.24 better than 39%
Deaths per round 74%+1 pp · Ø 73% better than 45%

Progress

One value per month, dashed line is the level 5 average
Whether Ryukk__ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 115 matches, all from the last 3 months.

Kills per round (K/R)

0.66
SepOct

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −80 ELO
22 matches · 50% win rate
In match 1 of the day −76 ELO
24 matches · 29% win rate

Ryukk__ loses the most ELO on Mirage: −80 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Dust 2
  2. Highest rating in a match: 1.74 · Anubis
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
50% right on the average
0.73 better than 67%
76.9 better than 42%
1.01 better than 67%
51% of 192 duels better than 61%
39% of 28 situations better than 55%
Mirage22
50% right on the average
0.66 better than 29%
72.9 better than 27%
0.91 better than 29%
41% of 117 duels better than 13%
20% of 10 situations better than 9%
Anubis17
53% better than 59%
0.74 better than 66%
83.3 better than 74%
1.01 better than 63%
57% of 129 duels better than 88%
33% of 9 situations better than 44%
Ancient14
57% -
0.73 -
77.5 -
1.03-
48% of 58 duels -
27% of 11 situations -
Cache8
38% -
0.71 -
76.3 -
0.97-
63% of 35 duels -
0% of 6 situations -
Inferno8
38% -
0.68 -
73.7 -
0.88-
57% of 28 duels -
29% of 7 situations -
Nuke8
38% -
0.58 -
64.5 -
0.77-
43% of 30 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ryukk__ plays

Across 115 matches Ryukk__ averages K/R 0.70, ADR 75.9 and a rating of 0.96. Biggest strength: Rounds with first kill at 12%, better than 80% of level 5 players. Most room to improve: Headshot rate at 34%, better than only 7% of level 5 players. Averages 15.3 kills per match with 34% headshots. The strongest map is Ancient with a 57% win rate in 14 matches. In 41 of 115 matches the rating was 1.10 or higher (36%), in 56 it was below 0.90. In 115 matches with detailed stats: 20 4Ks and 0 aces. Ryukk__ loses the most ELO on Mirage (−80 ELO, win rate 50%). Last 30 days: 36 matches, win rate 47%, net ELO −65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.