Ryuga_

Poland
On FACEIT since 2016 188 matches tracked 29 matches in 30 days
ELO ▼ 110
2,024
30-day peak: 2,159
Rank EU
#225,703
Poland #13,044 in Poland
Last updated:

How does Ryuga_ play?

Rating 0.96 (from 170 matches) K/R 0.71 ADR 80.4 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 170 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 22% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

55% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 55%+16 pp · Ø 39% better than 99%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.97−0.06 · Ø 1.03 better than 29%
Pistol kills per match 2.4
Knife kills 1 in 188 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 22%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 26%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 16x 4K, 0 aces in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so slightly above the average (35%).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 58%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +280
= Stayed the same
Headshots at 51%
▼ Got worse
K/R −0.08, Rating −0.07, ADR −6.9, Win rate −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: May 2026 with 0.85. Last 3 months: 0.67 (at the start 0.75). Clearly below the average (0.74).

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −131 ELO
31 matches · 45% win rate
In match 4 of the day −37 ELO
25 matches · 40% win rate
Between 6:00 and 12:00 −148 ELO, win rate 42%
On Saturdays −9 ELO, win rate 45%

Ryuga_ loses the most ELO on Ancient: −131 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.23 · Mirage
  3. Most kills in a match: 41 · Ancient

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
49% better than 40%
0.70 better than 30%
76.9 better than 28%
0.94 better than 19%
48% of 200 duels better than 33%
29% of 24 situations better than 26%
Mirage47
49% better than 42%
0.69 better than 27%
77.9 better than 37%
0.94 better than 21%
46% of 169 duels better than 21%
50% of 28 situations better than 82%
Ancient31
45% better than 27%
0.76 better than 58%
89.8 better than 88%
1.03 right on the average
52% of 162 duels better than 54%
46% of 13 situations better than 75%
Anubis19
47% better than 34%
0.73 better than 46%
82.5 better than 61%
1.03 right on the average
43% of 74 duels better than 12%
42% of 19 situations better than 60%
Inferno16
50% better than 37%
0.71 better than 28%
80.1 better than 40%
0.96-
46% of 68 duels better than 17%
75% of 8 situations better than 98%
Nuke14
71% -
0.70 -
80.7 -
0.90-
43% of 58 duels -
57% of 7 situations -
Cache8
63% -
0.64 -
75.3 -
0.90-
41% of 44 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ryuga_ plays

Across 188 matches Ryuga_ averages K/R 0.71 and ADR 80.4; the rating across the 170 rated matches is 0.96. Biggest strength: Clutch 1v1 won at 55%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 47%, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 50% headshots. The strongest map is Nuke with a 71% win rate in 14 matches. In 53 of 170 matches the rating was 1.10 or higher (31%), in 79 it was below 0.90. In 103 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: July 2026 at 1.00. Ryuga_ loses the most ELO on Ancient (−131 ELO, win rate 45%). Things go best on Mirage (+24 ELO, win rate 49%). Improved over the last three months: ELO +280. Got weaker: K/R −0.08, Rating −0.07, ADR −6.9, Win rate −4 pp. Unchanged in recent months: Headshots at 51%. Last 30 days: 29 matches, win rate 55%, net ELO −6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.