RyuTqc-

Russia
On FACEIT since 2019 94 matches tracked 57 matches in 30 days
ELO ▲ 131
3,134
30-day peak: 3,183
Rank EU ▲ 2,455 places
#4,804
Russia #1,344 in Russia
30 days · prev. #7,259 · best #3,821
Last updated:

How does RyuTqc- play?

Rating 1.15 K/R 0.84 ADR 89.6 from 94 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 94 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 28% normal 0.90 to 1.09 20% weak 0.75 to 0.89 9% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
EntryDamageRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 40%−2 pp · Ø 42% better than 54%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 81%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (53%).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 6%−6 pp · Ø 12% better than 37%
K/D 1.17+0.12 · Ø 1.05 better than 76%
Pistol kills per match 3.3
Knife kills 2 in 94 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.5% of rounds and so well above the average (13.5%).

2K rounds 16.5%+3.0 pp · Ø 13.5% better than 94%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 75%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 14x 4K, 1 ace in 72 matches

Utility and deaths

Strength
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 42%+8 pp · Ø 34% better than 95%
Utility damage per round 5.5+1.6 · Ø 3.9 better than 89%
Enemies flashed per round 0.51+0.19 · Ø 0.32 better than 91%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ADR +5.5
= Stayed the same
K/R at 0.84, Rating at 1.16, Win rate at 55%
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: October 2026 with 0.86. Last 3 months: 0.84 (at the start 0.83). Clearly above the average (0.75).

Patterns

From the last 94 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +47 ELO
28 matches · 43% win rate
On Sundays −1 ELO, win rate 43%

RyuTqc- loses the most ELO in match 1 of the day: +47 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 33 · Mirage
  3. Highest rating in a match: 2.64 · Dust 2

Maps in detail

from the last 94 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
45% better than 14%
0.81 better than 72%
89.2 better than 81%
1.09 better than 58%
53% of 231 duels right on the average
39% of 18 situations right on the average
Dust 223
65% better than 84%
0.86 better than 87%
89.6 better than 82%
1.19 better than 82%
60% of 112 duels better than 84%
20% of 10 situations better than 9%
Ancient12
58% -
0.83 -
92.3 -
1.12-
43% of 58 duels -
33% of 9 situations -
Anubis11
64% -
0.90 -
88.1 -
1.29-
49% of 51 duels -
78% of 9 situations -
Inferno3
33% -
0.84 -
91.9 -
1.23-
67% of 12 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RyuTqc- plays

Across 94 matches RyuTqc- averages K/R 0.84, ADR 89.6 and a rating of 1.15. Biggest strength: Utility hit rate at 42%, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 48%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 18.4 kills per match with 48% headshots. The strongest map is Dust 2 with a 65% win rate in 23 matches. In 53 of 94 matches the rating was 1.10 or higher (56%), in 22 it was below 0.90. In 72 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: October 2026 at 1.18. RyuTqc- loses the most ELO in match 1 of the day (+47 ELO, win rate 43%). Things go best on Dust 2 (+25 ELO, win rate 65%). From match no. 5 of the day on, things go best: 61% win rate. Improved over the last three months: ADR +5.5. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.84, Rating at 1.16, Win rate at 55%. Last 30 days: 57 matches, win rate 56%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.