Ryo

Russia
On FACEIT since 2021 127 matches tracked 38 matches in 30 days
ELO ▲ 56
2,221
30-day peak: 2,221
Rank EU
#126,960
Russia #36,193 in Russia
Last updated:

How does Ryo play?

Rating 1.04 K/R 0.75 ADR 79.6 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 127 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 91%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 1.05+0.03 · Ø 1.02 better than 60%
Pistol kills per match 3.1
Knife kills 3 in 127 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 13.3%0.0 pp · Ø 13.3% right on the average
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 17x 4K, 1 ace in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 50%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 16%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.05, ADR +4.6
= Stayed the same
Headshots at 55%
▼ Got worse
Win rate −4 pp, ELO −472

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.76 (at the start 0.72). Just above the average (0.74).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −48 ELO
20 matches · 50% win rate
On Mirage −26 ELO
36 matches · 53% win rate
Between 6:00 and 12:00 −12 ELO, win rate 26%
On Saturdays +12 ELO, win rate 38%

Ryo loses the most ELO on Ancient: −48 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Cache
  2. Longest win streak: 8 wins in a row · Anubis
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
53% better than 57%
0.75 better than 57%
81.1 better than 54%
1.04 better than 56%
53% of 178 duels better than 64%
47% of 30 situations better than 74%
Ancient20
50% better than 45%
0.74 right on the average
79.1 better than 36%
1.03 right on the average
53% of 96 duels better than 60%
45% of 11 situations better than 69%
Dust 218
50% better than 44%
0.72 better than 41%
76.6 better than 28%
0.99 better than 35%
43% of 83 duels better than 12%
40% of 10 situations better than 58%
Anubis17
59% better than 75%
0.81 better than 85%
83.1 better than 63%
1.14 better than 85%
67% of 79 duels better than 99%
75% of 8 situations better than 98%
Nuke17
47% better than 26%
0.69 better than 18%
71.7 better than 7%
0.95 better than 17%
42% of 83 duels better than 7%
36% of 11 situations better than 40%
Inferno10
40% -
0.73 -
82.7 -
1.07-
60% of 60 duels -
29% of 7 situations -
Cache7
71% -
0.85 -
86.6 -
1.25-
57% of 28 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ryo plays

Across 127 matches Ryo averages K/R 0.75, ADR 79.6 and a rating of 1.04. Biggest strength: Utility hit rate at 45%, better than 97% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 55% headshots. The strongest map is Anubis with a 59% win rate in 17 matches. In 45 of 127 matches the rating was 1.10 or higher (35%), in 50 it was below 0.90. In 86 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: September 2026 at 1.11. Ryo loses the most ELO on Ancient (−48 ELO, win rate 50%). Things go best in match 1 of the day (−51 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, −51 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, ADR +4.6. Got weaker: Win rate −4 pp, ELO −472. Unchanged in recent months: Headshots at 55%. Last 30 days: 38 matches, win rate 55%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.