Ryno999hz

Mongolia
130 matches tracked 43 matches in 30 days
ELO ▼ 5
2,211
30-day peak: 2,243
Rank EU
#128,726
Mongolia #1,626 in Mongolia
Last updated:

How does Ryno999hz play?

Rating 1.16 (from 129 matches) K/R 0.85 ADR 90.8 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 129 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 23% good 1.10 to 1.29 26% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 53%+2 pp · Ø 51% better than 69%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 30%+9 pp · Ø 21% better than 93%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.02).

Headshot rate 51%+1 pp · Ø 50% better than 60%
AWP share of kills 14%+4 pp · Ø 10% better than 70%
K/D 1.15+0.13 · Ø 1.02 better than 89%
Pistol kills per match 3.0
Knife kills 5 in 130 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 15.4%+2.2 pp · Ø 13.2% better than 92%
3K rounds 5.0%+1.0 pp · Ø 4.0% better than 86%
MVPs per match 2.9+0.6 · Ø 2.3 better than 96%
4Ks and aces 31x 4K, 3 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 86%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 66%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 64%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Ryno999hz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 116 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.71
JulAugSepOct

Best month: July 2026 with 0.95.

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −28 ELO
31 matches · 55% win rate
Between 18:00 and 24:00 +13 ELO, win rate 41%
On Mondays +22 ELO, win rate 32%

Ryno999hz loses the most ELO on Dust 2: −28 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Inferno
  2. Longest win streak: 5 wins in a row · Inferno
  3. Most kills in a match: 38 · Ancient

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage36
50% better than 44%
0.91 better than 97%
95.4 better than 96%
1.24 better than 95%
50% of 235 duels better than 44%
36% of 22 situations better than 46%
Dust 231
55% better than 65%
0.83 better than 89%
91.9 better than 93%
1.14 better than 85%
58% of 194 duels better than 86%
56% of 9 situations better than 89%
Ancient28
57% better than 69%
0.85 better than 94%
89.4 better than 88%
1.15 better than 88%
52% of 123 duels better than 55%
44% of 16 situations better than 70%
Inferno14
36% -
0.81 -
90.2 -
1.09-
56% of 84 duels -
70% of 10 situations -
Anubis11
9% -
0.70 -
76.0 -
1.02-
41% of 63 duels -
40% of 5 situations -
Nuke6
17% -
0.92 -
93.6 -
1.23-
57% of 37 duels -
25% of 4 situations -
Cache4
75% -
0.84 -
90.1 -
1.16-
65% of 23 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ryno999hz plays

Across 130 matches Ryno999hz averages K/R 0.85 and ADR 90.8; the rating across the 129 rated matches is 1.16. Biggest strength: Damage per round (ADR) at 90.8, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 18.8 kills per match with 51% headshots. The strongest map is Ancient with a 57% win rate in 28 matches. In 73 of 129 matches the rating was 1.10 or higher (57%), in 32 it was below 0.90. In 108 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: July 2026 at 1.30. Ryno999hz loses the most ELO on Dust 2 (−28 ELO, win rate 55%). Things go best on Ancient (+39 ELO, win rate 57%). Match no. 1 of the day goes best: 54% win rate, +37 ELO. Last 30 days: 43 matches, win rate 53%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.