Ryno

USA
On FACEIT since 2015 244 matches tracked 59 matches in 30 days
ELO ▼ 14
2,818
30-day peak: 2,853
Rank NA ▲ 280 places
#508
USA #271 in USA
30 days · prev. #788 · best #489
Last updated:

How does Ryno play?

Rating 1.13 (from 224 matches) K/R 0.82 ADR 89.6 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 224 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average. More damage per round than the level 10 · 2,750-2,999 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (161 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 49%−3 pp · Ø 52% better than 23%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 34%−7 pp · Ø 41% better than 25%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 24%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (52%).

Headshot rate 45%−7 pp · Ø 52% better than 15%
AWP share of kills 20%+8 pp · Ø 12% better than 84%
K/D 1.08+0.03 · Ø 1.05 better than 55%
Pistol kills per match 3.2
Knife kills 5 in 244 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.6%).

2K rounds 14.8%+1.2 pp · Ø 13.6% better than 75%
3K rounds 4.6%+0.3 pp · Ø 4.3% better than 64%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 56x 4K, 6 aces in 161 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 56%
Utility damage per round 5.0+1.0 · Ø 4.0 better than 79%
Enemies flashed per round 0.29−0.02 · Ø 0.31 better than 46%
Deaths per round 76%+5 pp · Ø 71% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 88.7
▼ Got worse
K/R −0.05, Rating −0.10, Headshots −6 pp, Win rate −4 pp, ELO −191

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: July 2026 with 0.89. Last 3 months: 0.80 (at the start 0.85). Clearly above the average (0.75).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −190 ELO
54 matches · 43% win rate
In match 1 of the day −176 ELO
75 matches · 43% win rate
On Fridays −60 ELO, win rate 41%

Ryno loses the most ELO on Mirage: −190 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Cache
  2. Longest win streak: 5 wins in a row · Cache
  3. Highest rating in a match: 2.34 · Inferno
  4. Most kills in a match: 37 · Cache

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
51% better than 40%
0.83 better than 81%
89.9 better than 84%
1.19 better than 84%
50% of 316 duels better than 37%
35% of 26 situations better than 40%
Mirage54
43% better than 13%
0.78 better than 62%
89.0 better than 81%
1.06 right on the average
50% of 293 duels better than 36%
40% of 15 situations better than 55%
Nuke39
64% better than 75%
0.77 right on the average
83.5 better than 55%
1.07 better than 47%
48% of 196 duels better than 24%
39% of 18 situations better than 49%
Inferno37
54% better than 37%
0.83 better than 69%
89.1 better than 68%
1.13 better than 54%
53% of 189 duels better than 38%
32% of 19 situations better than 32%
Cache36
53% better than 37%
0.85 better than 75%
91.4 better than 75%
1.15 better than 59%
51% of 224 duels better than 34%
11% of 9 situations better than 3%
Ancient7
57% -
0.94 -
103.1 -
1.25-
57% of 35 duels -
33% of 3 situations -
Anubis6
50% -
0.79 -
88.6 -
1.06-
45% of 42 duels -
33% of 3 situations -
Overpass5
60% -
0.85 -
102.6 -
1.23-
70% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ryno plays

Across 244 matches Ryno averages K/R 0.82 and ADR 89.6; the rating across the 224 rated matches is 1.13. Biggest strength: Rounds with first kill at 14%, better than 89% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 76%, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 17.4 kills per match with 45% headshots. The strongest map is Nuke with a 64% win rate in 39 matches. In 111 of 224 matches the rating was 1.10 or higher (50%), in 67 it was below 0.90. In 161 matches with detailed stats: 56 4Ks and 6 aces. Best month by rating: July 2026 at 1.22. Ryno loses the most ELO on Mirage (−190 ELO, win rate 43%). Things go best in match 2 of the day (+150 ELO, win rate 58%). Match no. 4 of the day goes best: 64% win rate, +95 ELO. Got weaker: K/R −0.05, Rating −0.10, Headshots −6 pp, Win rate −4 pp, ELO −191. Unchanged in recent months: ADR at 88.7. Last 30 days: 59 matches, win rate 51%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.