Rymez

Netherlands
321 matches tracked 191 matches in 30 days
Last updated:

How does Rymez play?

Rating 1.08 (from 253 matches) K/R 0.77 ADR 82.8 from 321 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67% on level 10
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 70%
Rating spread from 253 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 14% very weak below 0.75 16%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (308 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−2 pp better than 28%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 59%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 2.0+0.4 better than 83%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−6 pp better than 20%
AWP share of kills 2%−9 pp better than 12%
K/D 1.08+0.05 better than 65%
Pistol kills per match 2.7
Knife kills 2 in 321 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.5%+1.2 pp better than 75%
Rounds with 3K 4.1%0.0 pp level
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 63x 4K, 8 aces in 308 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 46%
Utility damage per round 4.2+0.1 better than 55%
Enemies flashed per round 0.18−0.12 better than 19%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: October 2026 with 0.86.

Patterns

From the last 321 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −109 ELO
46 matches · 39% wins
On Inferno −66 ELO
51 matches · 39% wins
On Sundays −14 ELO, win rate 33%

Rymez loses the most ELO on Dust 2: −109 ELO, 39% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.17 · Mirage
  2. Longest win streak: 8 wins in a row · Cache
  3. Most kills in a match: 41 · Nuke

Maps in detail

from the last 321 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
46% better than 28%
0.75 better than 53%
80.8 better than 49%
1.04 level
46% of 219 duels better than 21%
51% of 45 situations better than 87%
Inferno51
39% better than 9%
0.78 better than 68%
84.3 better than 63%
1.11 better than 74%
59% of 185 duels better than 81%
40% of 45 situations level
Anubis50
46% better than 25%
0.74 level
82.6 better than 58%
1.05 better than 54%
53% of 212 duels better than 59%
23% of 30 situations better than 18%
Dust 246
39% better than 10%
0.70 better than 30%
76.0 better than 25%
1.01 better than 39%
43% of 174 duels better than 12%
39% of 31 situations better than 53%
Nuke40
53% better than 41%
0.90 better than 92%
92.4 better than 84%
1.26-
56% of 172 duels better than 65%
42% of 26 situations better than 54%
Ancient37
54% better than 56%
0.73 better than 41%
81.7 better than 51%
1.03 level
47% of 125 duels better than 26%
48% of 21 situations better than 78%
Cache30
50% -
0.76 -
84.0 -
1.06-
48% of 119 duels -
28% of 18 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rymez plays

Across 321 matches Rymez averages K/R 0.77 and ADR 82.8; the rating across the 253 rated matches is 1.08. Most room to improve: Headshot rate at 45%. That is better than only 20% of players on level 10. On average 17.1 kills per match, 45% of them headshots. The strongest map is Ancient with a 54% win rate in 37 matches. In 109 of 253 matches the rating was 1.10 or higher (43%), in 76 it was below 0.90. In 308 matches with detailed stats: 63 4Ks and 8 aces. Best month by rating: October 2026 at 1.23. Rymez loses the most ELO on Dust 2 (−109 ELO, win rate 39%). Things go best in match 4 of the day (+131 ELO, win rate 61%). Last 30 days: 191 matches, win rate 45%, ELO balance −185.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.