Rylop

Czech Republic
On FACEIT since 2018 246 matches tracked 106 matches in 30 days
ELO ▲ 197
2,426
30-day peak: 2,456
Rank EU
#67,513
Czech Republic #551 in Czech Republic
Last updated:

How does Rylop play?

Rating 1.05 K/R 0.73 ADR 79.3 from 246 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 246 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 58%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 1.10+0.07 · Ø 1.03 better than 69%
Pistol kills per match 2.8
Knife kills 12 in 246 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.1%).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 51%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 30%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 36x 4K, 4 aces in 246 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.62 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 78%
Enemies flashed per round 0.62+0.33 · Ø 0.29 better than 98%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Rylop is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 246 matches, all from the last 3 months.

Kills per round (K/R)

0.72
AugSepOct

Best month: August 2026 with 0.78.

Patterns

From the last 246 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −47 ELO
74 matches · 51% win rate
On Cache −14 ELO
25 matches · 48% win rate
Between 18:00 and 24:00 −76 ELO, win rate 47%
On Saturdays +15 ELO, win rate 49%

Rylop loses the most ELO on Mirage: −47 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Anubis
  2. Most kills in a match: 38 · Cache
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 246 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
51% better than 46%
0.71 better than 33%
78.4 better than 35%
1.01 better than 41%
52% of 262 duels better than 55%
48% of 69 situations better than 78%
Anubis50
50% better than 40%
0.76 better than 56%
82.6 better than 55%
1.10 better than 69%
54% of 145 duels better than 63%
41% of 49 situations better than 56%
Ancient42
57% better than 68%
0.68 better than 18%
76.8 better than 25%
0.96 better than 25%
53% of 137 duels better than 55%
22% of 36 situations better than 14%
Cache25
48% -
0.78 -
80.9 -
1.14-
45% of 78 duels -
41% of 22 situations -
Inferno22
59% better than 63%
0.67 better than 16%
72.6 better than 12%
0.98 better than 23%
58% of 50 duels better than 73%
47% of 15 situations better than 71%
Dust 220
50% better than 44%
0.78 better than 67%
80.4 better than 46%
1.10 better than 69%
59% of 79 duels better than 86%
33% of 21 situations better than 38%
Nuke9
78% -
0.82 -
84.1 -
1.24-
58% of 31 duels -
50% of 12 situations -
Vertigo4
100% -
0.87 -
88.3 -
1.42-
50% of 10 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Rylop plays

Across 246 matches Rylop averages K/R 0.73, ADR 79.3 and a rating of 1.05. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 16.5 kills per match with 51% headshots. The strongest map is Inferno with a 59% win rate in 22 matches. In 105 of 246 matches the rating was 1.10 or higher (43%), in 83 it was below 0.90. In 246 matches with detailed stats: 36 4Ks and 4 aces. Best month by rating: August 2026 at 1.13. Rylop loses the most ELO on Mirage (−47 ELO, win rate 51%). Things go best on Ancient (+60 ELO, win rate 57%). Match no. 4 of the day goes best: 59% win rate, −55 ELO. Last 30 days: 106 matches, win rate 52%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.