Ryan_Lunzen

Germany
On FACEIT since 2019 180 matches tracked 47 matches in 30 days
ELO ▲ 41
2,182
30-day peak: 2,182
Rank EU
#142,540
Germany #3,810 in Germany
Last updated:

How does Ryan_Lunzen play?

Rating 0.99 K/R 0.69 ADR 77.1 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 180 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 27%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 89%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (49%).

Headshot rate 42%−7 pp · Ø 49% better than 13%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.5
Zeus kills2 in 180 matches
Knife kills 9 in 180 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (4.1%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 27%
3K rounds 2.6%−1.5 pp · Ø 4.1% better than 3%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 17x 4K, 1 ace in 129 matches

Utility and deaths

Strength
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 6.6+2.4 · Ø 4.2 better than 94%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 61%
Deaths per round 67%−5 pp · Ø 72% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, ELO +242
= Stayed the same
K/R at 0.69, Rating at 1.00, ADR at 76.5, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.69 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −102 ELO
56 matches · 43% win rate
On Anubis −57 ELO
32 matches · 41% win rate
On Mondays −80 ELO, win rate 24%

Ryan_Lunzen loses the most ELO in match 1 of the day: −102 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Most kills in a match: 35 · Anubis
  3. Highest rating in a match: 2.16 · Anubis

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient45
51% better than 45%
0.72 better than 37%
82.2 better than 57%
1.00 better than 38%
51% of 172 duels right on the average
62% of 21 situations better than 94%
Inferno37
54% better than 50%
0.71 better than 28%
76.8 better than 23%
1.01 better than 32%
51% of 113 duels better than 35%
34% of 35 situations better than 37%
Anubis32
41% better than 18%
0.69 better than 27%
78.8 better than 40%
1.01 better than 44%
50% of 121 duels better than 41%
29% of 24 situations better than 27%
Mirage27
52% better than 55%
0.63 better than 8%
70.0 better than 7%
0.90 better than 12%
51% of 89 duels right on the average
50% of 16 situations better than 82%
Cache23
57% -
0.67 -
74.8 -
0.99-
45% of 80 duels -
42% of 12 situations -
Nuke9
56% -
0.74 -
78.4 -
1.07-
56% of 34 duels -
50% of 4 situations -
Dust 27
43% -
0.63 -
72.2 -
0.94-
42% of 33 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ryan_Lunzen plays

Across 180 matches Ryan_Lunzen averages K/R 0.69, ADR 77.1 and a rating of 0.99. Biggest strength: Utility hit rate at 46%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.6%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 42% headshots. The strongest map is Cache with a 57% win rate in 23 matches. In 60 of 180 matches the rating was 1.10 or higher (33%), in 79 it was below 0.90. In 129 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: August 2026 at 1.06. Ryan_Lunzen loses the most ELO in match 1 of the day (−102 ELO, win rate 43%). Things go best from match 5 of the day (+117 ELO, win rate 70%). From match no. 5 of the day on, things go best: 70% win rate, +117 ELO. Improved over the last three months: Headshots +5 pp, ELO +242. Unchanged in recent months: K/R at 0.69, Rating at 1.00, ADR at 76.5, Win rate at 50%. Last 30 days: 47 matches, win rate 49%, net ELO −10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.