Ryan_Lunzen
How does Ryan_Lunzen play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Average2.2 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average42% headshots and so well below the average (49%).
Impact
WeaknessExactly 3 kills in 2.6% of rounds and so well below the average (4.1%).
Utility and deaths
Strength46% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.72. Last 3 months: 0.69 (at the start 0.68). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.06. Last 3 months: 1.00 (at the start 0.96). Slightly below the average (1.03).
Damage per round (ADR)
Best month: August 2026 with 79.5. Last 3 months: 76.5 (at the start 79.1). Slightly below the average (80.8).
Share of headshot kills
Best month: August 2026 with 44%. Last 3 months: 43% (at the start 38%). Well below the average (49%).
Matches won (win rate)
Best month: October 2026 with 57%. Last 3 months: 50% (at the start 51%). Right on the average (50%).
Best month: August 2026 with 2,305. Last 3 months: 2,110 (at the start 1,868).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 180 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Ryan_Lunzen loses the most ELO in match 1 of the day: −102 ELO, 43% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Inferno
- Most kills in a match: 35 · Anubis
- Highest rating in a match: 2.16 · Anubis
Maps in detail
from the last 180 matchesCompared with players on the same level who have at least 15 matches on the map.
How Ryan_Lunzen plays
Across 180 matches Ryan_Lunzen averages K/R 0.69, ADR 77.1 and a rating of 0.99. Biggest strength: Utility hit rate at 46%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.6%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 42% headshots. The strongest map is Cache with a 57% win rate in 23 matches. In 60 of 180 matches the rating was 1.10 or higher (33%), in 79 it was below 0.90. In 129 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: August 2026 at 1.06. Ryan_Lunzen loses the most ELO in match 1 of the day (−102 ELO, win rate 43%). Things go best from match 5 of the day (+117 ELO, win rate 70%). From match no. 5 of the day on, things go best: 70% win rate, +117 ELO. Improved over the last three months: Headshots +5 pp, ELO +242. Unchanged in recent months: K/R at 0.69, Rating at 1.00, ADR at 76.5, Win rate at 50%. Last 30 days: 47 matches, win rate 49%, net ELO −10.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.