RyadovoyDoss

USA
On FACEIT since 2025 239 matches tracked 66 matches in 30 days
Last updated:

How does RyadovoyDoss play?

Rating 1.10 K/R 0.82 ADR 90.3 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 239 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryMulti-killsHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (196 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (49%).

Headshot rate 64%+15 pp · Ø 49% better than 99%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.07+0.05 · Ø 1.02 better than 66%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.0% of rounds and so well above the average (13.3%).

2K rounds 16.0%+2.7 pp · Ø 13.3% better than 93%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 86%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 44x 4K, 7 aces in 196 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.1 utility damage per round and so well below the average (4.2).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 1.1−3.1 · Ø 4.2 better than 1%
Enemies flashed per round 0.06−0.22 · Ø 0.28 better than 2%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.05, Win rate +13 pp
= Stayed the same
ADR at 90.6, Headshots at 64%
▼ Got worse
ELO −91

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: October 2026 with 0.88. Last 3 months: 0.83 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −78 ELO
43 matches · 37% win rate
In match 2 of the day −75 ELO
46 matches · 39% win rate
On Saturdays +25 ELO, win rate 41%

RyadovoyDoss loses the most ELO on Dust 2: −78 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Anubis
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage100
47% better than 33%
0.82 better than 83%
91.7 better than 92%
1.09 better than 71%
56% of 654 duels better than 79%
38% of 34 situations right on the average
Ancient44
48% better than 40%
0.84 better than 88%
89.4 better than 85%
1.14 better than 83%
53% of 277 duels better than 60%
46% of 13 situations better than 70%
Dust 243
37% better than 8%
0.77 better than 65%
86.9 better than 78%
1.00 better than 39%
54% of 215 duels better than 64%
39% of 18 situations better than 55%
Nuke26
54% right on the average
0.84 better than 78%
88.8 better than 77%
1.20 better than 83%
63% of 135 duels better than 96%
55% of 11 situations better than 84%
Anubis21
52% better than 49%
0.85 better than 93%
95.4 better than 96%
1.15 better than 87%
53% of 147 duels better than 61%
50% of 8 situations better than 80%
Inferno5
80% -
0.85 -
86.1 -
1.12-
50% of 24 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RyadovoyDoss plays

Across 239 matches RyadovoyDoss averages K/R 0.82, ADR 90.3 and a rating of 1.10. Biggest strength: Headshot rate at 64%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 1.1, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.9 kills per match with 64% headshots. The strongest map is Nuke with a 54% win rate in 26 matches. In 116 of 239 matches the rating was 1.10 or higher (49%), in 74 it was below 0.90. In 196 matches with detailed stats: 44 4Ks and 7 aces. Best month by rating: October 2026 at 1.18. RyadovoyDoss loses the most ELO on Dust 2 (−78 ELO, win rate 37%). Things go best on Nuke (+1 ELO, win rate 54%). Match no. 1 of the day goes best: 54% win rate, −53 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, Win rate +13 pp. Got weaker: ELO −91. Unchanged in recent months: ADR at 90.6, Headshots at 64%. Last 30 days: 66 matches, win rate 48%, net ELO −55.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.