RyaN-AIR
Name history of RyaN-AIR
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does RyaN-AIR play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Average50% of opening duels won and so just below the average (51%).
Clutch
Strength49% of 1v1s won and so well above the average (38%).
Weapons and aim
Average43% headshots and so well below the average (49%).
Impact
AverageExactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).
Utility and deaths
Average29% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.84. Last 3 months: 0.76 (at the start 0.84). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.18. Last 3 months: 1.06 (at the start 1.18). Slightly above the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 88.9. Last 3 months: 81.3 (at the start 88.9). Just above the average (80.4).
Share of headshot kills
Best month: September 2026 with 46%. Last 3 months: 44% (at the start 41%). Clearly below the average (49%).
Matches won (win rate)
Best month: July 2026 with 54%. Last 3 months: 51% (at the start 54%). Slightly above the average (49%).
Best month: August 2026 with 2,113. Last 3 months: 2,048 (at the start 2,052).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 52%.
Patterns
From the last 103 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
RyaN-AIR loses the most ELO on Dust 2: −42 ELO, 45% win rate
Records and milestones
from recorded matches- Most kills in a match: 37 · Nuke
- Longest win streak: 7 wins in a row · Ancient
- Highest rating in a match: 2.35 · Dust 2
Maps in detail
from the last 103 matchesCompared with players on the same level who have at least 15 matches on the map.
How RyaN-AIR plays
Across 103 matches RyaN-AIR averages K/R 0.78, ADR 83.2 and a rating of 1.09. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 43% headshots. The strongest map is Nuke with a 80% win rate in 15 matches. In 45 of 103 matches the rating was 1.10 or higher (44%), in 31 it was below 0.90. In 66 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: July 2026 at 1.18. RyaN-AIR loses the most ELO on Dust 2 (−42 ELO, win rate 45%). Things go best in match 2 of the day (−25 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, −25 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.08, Rating −0.12, ADR −7.6, Win rate −3 pp. Unchanged in recent months: ELO at 2,048. Last 30 days: 37 matches, win rate 54%, net ELO −56.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.