RyHope

Brazil
On FACEIT since 2024 238 matches tracked 59 matches in 30 days
ELO ▲ 4
2,189
30-day peak: 2,210
Rank SA ▲ 962 places
#3,440
Brazil #2,130 in Brazil
30 days · prev. #4,402 · best #3,378
Last updated:

How does RyHope play?

Rating 1.02 K/R 0.72 ADR 77.3 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 238 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 3%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 40%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 47%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 15%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 17x 4K, 2 aces in 173 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 16%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.08, ADR −4.5, Headshots −5 pp, Win rate −7 pp, ELO −256

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.82. Last 3 months: 0.70 (at the start 0.77). Slightly below the average (0.74).

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −77 ELO
62 matches · 40% win rate
On Inferno −57 ELO
22 matches · 45% win rate
Between 0:00 and 6:00 −120 ELO, win rate 41%
On Saturdays −29 ELO, win rate 42%

RyHope loses the most ELO in match 2 of the day: −77 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Ancient
  2. Longest win streak: 8 wins in a row · Cache
  3. Highest rating in a match: 2.31 · Anubis

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
44% better than 24%
0.68 better than 23%
74.5 better than 20%
0.96 better than 27%
44% of 236 duels better than 14%
40% of 67 situations better than 57%
Anubis40
55% better than 64%
0.77 better than 67%
81.4 better than 55%
1.11 better than 77%
51% of 98 duels right on the average
50% of 24 situations better than 80%
Ancient39
49% better than 38%
0.74 right on the average
80.3 better than 43%
1.03 right on the average
54% of 140 duels better than 66%
14% of 21 situations better than 6%
Cache24
67% -
0.78 -
82.7 -
1.12-
45% of 74 duels -
44% of 16 situations -
Inferno22
45% better than 24%
0.74 better than 44%
77.6 better than 26%
1.05 better than 44%
50% of 52 duels better than 33%
35% of 20 situations better than 38%
Dust 213
46% -
0.62 -
63.5 -
0.87-
55% of 42 duels -
0% of 1 situations -
Nuke5
60% -
0.73 -
79.0 -
1.00-
55% of 11 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How RyHope plays

Across 238 matches RyHope averages K/R 0.72, ADR 77.3 and a rating of 1.02. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 43% headshots. The strongest map is Cache with a 67% win rate in 24 matches. In 93 of 238 matches the rating was 1.10 or higher (39%), in 93 it was below 0.90. In 173 matches with detailed stats: 17 4Ks and 2 aces. Best month by rating: June 2026 at 1.18. RyHope loses the most ELO in match 2 of the day (−77 ELO, win rate 40%). Things go best in match 4 of the day (+113 ELO, win rate 61%). Match no. 4 of the day goes best: 61% win rate, +113 ELO. Got weaker: K/R −0.07, Rating −0.08, ADR −4.5, Headshots −5 pp, Win rate −7 pp, ELO −256. Last 30 days: 59 matches, win rate 51%, net ELO +96.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.