Ruzk0_
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).
Compared with 1,118 players in this group, each player over up to their last 100 matches.
Opening
Average43% of opening duels won and so well below the average (49%).
Clutch
Average27% of 1v1s won and so well below the average (38%).
Weapons and aim
Average1.01 K/D and so just above the average (0.98).
Impact
AverageExactly 3 kills in 4.4% of rounds and so clearly above the average (3.8%).
Utility and deaths
AverageDied in 71% of rounds and so clearly below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 7 averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.73. Last 3 months: 0.70 (at the start 0.73). Just below the average (0.71).
Rating, 1.00 is an average match
Best month: July 2026 with 1.05. Last 3 months: 0.99 (at the start 1.05). Right on the average (0.99).
Damage per round (ADR)
Best month: August 2026 with 81.1. Last 3 months: 79.2 (at the start 77.3). Just above the average (78.8).
Share of headshot kills
Best month: August 2026 with 48%. Last 3 months: 48% (at the start 45%). Just above the average (47%).
Matches won (win rate)
Best month: August 2026 with 60%. Last 3 months: 55% (at the start 38%). Well above the average (47%).
Best month: August 2026 with 1,573. Last 3 months: 1,573 (at the start 1,018).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 28%.
Patterns
From the last 111 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Ruzk0_ loses the most ELO on Mirage: −34 ELO, 61% win rate
Records and milestones
from recorded matches- Most kills in a match: 43 · Ancient
- Longest win streak: 7 wins in a row · Nuke
- Highest rating in a match: 2.47 · Anubis
Maps in detail
from the last 111 matchesCompared with players on the same level who have at least 15 matches on the map.
How Ruzk0_ plays
Across 111 matches Ruzk0_ averages K/R 0.71, ADR 78.4 and a rating of 1.01. Biggest strength: 3K rounds at 4.4%, better than 78% of level 7 players. Most room to improve: Opening duels won at 43%, better than only 6% of level 7 players. Averages 16.4 kills per match with 46% headshots. The strongest map is Mirage with a 61% win rate in 31 matches. In 46 of 111 matches the rating was 1.10 or higher (41%), in 46 it was below 0.90. In 66 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: July 2026 at 1.05. Ruzk0_ loses the most ELO on Mirage (−34 ELO, win rate 61%). Things go best on Dust 2 (+5 ELO, win rate 54%). Improved over the last three months: Headshots +3 pp, Win rate +17 pp, ELO +555. Got weaker: Rating −0.06. Unchanged in recent months: K/R at 0.70, ADR at 79.2.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.